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Diana Build Guide by ThatDudeThatDidThat

Diana Guide, Epic Offtank (AP)

Diana Guide, Epic Offtank (AP)

Updated on September 5, 2012
7.5
14
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5
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League of Legends Build Guide Author ThatDudeThatDidThat Build Guide By ThatDudeThatDidThat 14 5 111,801 Views 19 Comments
14 5 111,801 Views 19 Comments League of Legends Build Guide Author ThatDudeThatDidThat Diana Build Guide By ThatDudeThatDidThat Updated on September 5, 2012
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1
Romanroad (1) | August 31, 2012 2:31pm
Was waiting for the hype on diana to die down (nerf) before and I wanted to play her as a tank. Good stuff, just played this out in an actual match and we were 4x5 and we came up with a win. I ended up 9/10/22.
1
ThatDudeThatDidThat | August 20, 2012 12:09am

Getting lich bane that early is just a bad idea and you won't really be doing to much damage & throughout the game b/c you get deathcap very late game. Also you won't have alot of health for survivability which you neeed! Also you need just to rethink your purchase order.


Hi you must be new also. The stats speak for themselves. You do plenty of damage to kill people. Otherwise there wouldn't be success with this build. I explained the MATH behind the Lich Bane purchase, and explicitly said it's up to you to decide if you want to get it that early or not but according to MY MATH, which i EXPLAINED FULLY, it is effective to get it there.
1
ThatDudeThatDidThat | August 18, 2012 8:40pm
DaRenegade wrote:

Great build! Works for me! Thx!


Thanks! Like the positive attitudes! Feedback welcome!
1
DaRenegade (1) | August 18, 2012 8:39pm
Great build! Works for me! Thx!
1
ThatDudeThatDidThat | August 18, 2012 8:16pm
tehAsian wrote:

A few suggestions:

Regrowth Pendant start doesn't work that well against hyper aggressive opponents or ganks, both of which are common at top lane. Additionally, kage's lucky pick and Heart of Gold are sufficient for gold income since Diana is such a great farmer.

And you should try Frozen Heart on Diana sometime, it's really good especially if you're playing a tanky top :D

Overall pretty good guide. Was trying to think of a way to build Diana tanky at top. +1


Thankyou for the feedback! Always apprecited. I will note better that starting regrowth pendant is not the easiest. But personally I do start with it most the time even against aggressive champions top simply because I play top a lot so I am used to keeping myself out of trouble. I do find it easier when with Diana because she can harass them from ranged better. As far as frozen heart, I will add it to the item situationals. I just put Randuins in my guide because it is very good as well, and it makes use of the Heart of Gold. Personally i'd only take Frozen Heart if I was having further issues.

As far as having Philosopher's stone, it is for the early mana sustain mostly. It is -very- good and even if you have to farm near tower for a bit the health regen from it will get you back up if you cannot leave lane or do not wish to.

Lastly yes I do agree completely with the 2 Gold Per 10's being sufficient for gold income. Just personally if it is early enough in the game i do not see an issue with getting one more as, again, I do use them for items to build to. I am a huge fan of Deathfire grasp, I think it's active is wonderful and that stats are nothing to laugh at. So I see it more as getting Kage's to build towards my Deathfire Grasp, instead of a 3rd GP10. If i'm going to get Deathfire grasp, might as well get the Kage's early as well. So in my view it's Philo's and Heart of Gold are mandatory (personal opinion obviously) and the Kage's is the optional one, where i'm just like "Well, I do want Deathfire grasp so i'll take it"

Thanks for +1 and input! Let me know if you think of anything else!
1
tehAsian (247) | August 18, 2012 6:51pm
A few suggestions:

Regrowth Pendant start doesn't work that well against hyper aggressive opponents or ganks, both of which are common at top lane. Additionally, kage's lucky pick and Heart of Gold are sufficient for gold income since Diana is such a great farmer.

And you should try Frozen Heart on Diana sometime, it's really good especially if you're playing a tanky top :D

Overall pretty good guide. Was trying to think of a way to build Diana tanky at top. +1
1
ThatDudeThatDidThat | August 18, 2012 5:53pm

Your bulging diana more def yet u 2 very APcaster items (cap & dgrasp). I feel that this hide is more of a task role and should have mor tanky items. Also you contradict yourself by having a 9-21 masteries yet u build more offensively. You need to pick a side so to side so to speak and stick w/it b/c its 2 confusing. If u fix that up youll have something going for ya



you must be new to lol. I clearly say Offtank not full tank. Diana is not a rammus who stacks 250 armor. If you read the point of this build is to be able to be focused in team fights and deal enough damage to kill their carry. In most cases 3000 health with over 150 armor and 130 magic resist is enough to live through being focused in a team fight. So you get more damage After reaching those stats. ILike you do in my build. Every item has a reason that i explain. Everything is situational if you need more health or defensive stats then by all means grab a situational item i happily include. Please learn more before trolling others guides with down votes. Thanks!
1
ThatDudeThatDidThat | August 18, 2012 2:40pm
It's for the first 20 votes, good or bad. After that it's back to anonymous it says. Thanks for the +1 though! Let me know any feedback if you try it
1
PurpleFruitNewt (1) | August 18, 2012 1:45pm
Really? you need comments for an up vote? lol I feel like that's sort of unnecessary and will largely just result in people voting less overall.

Other than that, though, solid-looking build.
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