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Spells:
Ghost
Ignite
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction
The items chosen are there to gain an early AP advantage against your enemies and taking spell vamp early will decrease the chance of you dying and will cancel the effects of their harass moves. As far as wards go, you want to get them throughout the game but will have to substitute sight wards for vision wards depending if you are playing against and enemy stealth. So whenever they come to gank you, you will see them give a quick ping and then "w" into the bushes and you should get the kill on them turning the tables in your favor.And as far as your last item it differentiates for each game depends if you think you are getting hammered by their ranged AP dps's then switch it out for an Abyssal Scepter. But if you are feeling squishy against there AD dps then stick with the Hourglass.
These spells are for certain situations that i think swain gets into a lot. Ignite because its just one more dot that you can add and then sit back and watch their health drop like a rock to get first blood. And ghost because personally i like ghost more than flash, because although ghost does not give you the ability to go through walls it can get you up for a longer time rather than just a short distance burst, and will be helpful when running away or when running to get that last hit on an enemy champion
really good at early lane harass, get blue buff early and as often as you can for it is essential to your game, and you will be able to sustain your ult for a long time and will be able to kill multiple enemies on your own.You want to hit them with "w" "e" then "q" and you want to ult right after "w" but only if you hit them, with this build you should be able to dominate early lane and therefore control the later game
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