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It may be because I have a different view on Xerath as opposed to you, my view being him being a glass mortar hyper-carry with no need for the usual durability items, but the final build I would envision Xerath to have to maximize his potential is Seraphs, Deathcap, Voidstaff, Sorc shoes, Morelonomicon/Athenes, Liandries, as well as this i take Mpen Quints and marks, Scaling health Seals and AP/lvl glyphs, As to why so squishy, you've said it yourself, xerath is a "tank" blowing things up from far away, and so if you have a competent team, enough vision as well as the ability to position well, you shouldn't have to engage close combat with anyone, and should you need to, i personally run barrier which can be substituted with cleanse due to the fact that this build has Seraphs in it, Overall damage output is 3463 single q spell cycle (2660 without e) with 44 flat mpen and 64% mpen Dealing true damage to anything under 125 mr, so if anyone gets caught out by an ally, there is a large chance for instant death.
That being said, my xerath also lacks some early game power and relies more on farm and safe play until he manages to get a Needlessly large rod after tear and sometimes kages.
But that is just my take on it, there are many ways of playing each champion most of the time, and I suppose I am just so overwhelmed by the possible damage output on Xerath that i simply had to share what I think could be a very good way to build xerath.
If you read all of that, Thank you for your time and consideration on this one's words.
Nocradem
"If your lane opponent has high mobility, good gap-closing skill(s) or can just fight you head on, take Mage Chains over Locus of Power."
I agree with this statement with a corollary: take Locus anyway if you can't win the lane. For example, against any decent Kassadin, where the stakes are equal at level 6, no damage from Mage Chains will let you be able to take him out -- at best you can force him out of lane with your ult. At that point you're much better off just taking points into Locus, grabbing blue whenever possible, and trying to stay alive while poking him out of lane. Your objective at that point shouldn't be trying to kill, but trying to stay alive while poking; all of this is accomplished by taking Locus. Similarly, in a case where you are being dumpstered on by any champ, Locus will serve you far better than Mage Chains simply because it will let you stay in lane. Xerath's kit is forgiving, but only if you have Locus and mana -- otherwise, you have no hope of playing a bad lane.
~3 month Xerath main
NOTE: I take Mage Chains over Locus when I'm up against gap-closers/poor escape souls who I can dumpster on. So against champs like Annie, (bad) Ryze, and Lux, all of whom I can usually destroy in a match-up, I will consider taking Mage Chains over Locus. When I'm up a kill or two, if I'm feeling adventurous, I consider taking Mage Chains against Katrina and other gap-closers who don't hard-counter me in lane. I NEVER take Mage Chains over Locus against a Kassadin -- I just grab blue and poke like **** until my jungler can come over and try and relieve me.
u have nudes on fb? lol
try and find it
u have my fb bro u can chek anytime
u have nudes on fb? lol
Show me proof :D
u have my fb bro u can chek anytime
HOW COULD YOU D:
Show me proof :D