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Evelynn Build Guide by zhu744

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League of Legends Build Guide Author zhu744

Evelynn the grand assassin

zhu744 Last updated on March 11, 2012
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Jungle Role
Ranked #4 in
Jungle Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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Evelynn`s story

Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles.

The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.

''There is little mystery about her to me - she is the ultimate predator.'' - Jax

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Ninja Evelynn

Evelyn is a very fun hero to play. It takes a lot of map awareness and distance judgment to play her effectively. Because she is one of the few stealth characters, she is capable of go places where other heroes can't, see what they can't and kill what they can't. This is my first guide.

The theme of this guide: Evelynn is an assassin, not a tank, caster, or fighter. She is an assassin who hides in the shadow and kills the target before they know it. I will focus on three qualities that defines a true ninja assassin: Stealth ability, CC ability(remember WOW?), Dmg ability.
You want them to constantly fear of your presence, unable to resist your attacks, and die before they can react.


Full Page of Force, AP/lvl, = 85 AP at lv 18
worth a item around 3k.

The typical 21/0/9
3 Archmage's Savvy
3 Deadliness
1 Burning Embers/Cripple *Depends on summoner skill
4 Sorcery
1 Archaic Knowledge
2 Sunder
3 Brute Force
3 Lethality
1 Havoc

3 Perseverence
1 Spatial Accuracy
4 Awareness
1 Greed

Summoner Spells
Primary choices: Flash. It is nerfed, but still able to save you in a mess.
Optimal options:
Exhaust: keep them from running to safety, excellent chasing tool.

Ignite: Early kill, double kill, additional ap, more damage, nice one for killing.

Ghost/Heal/Cleanse: Chase/survival/survival all viable choices depend on personal pref.

Determined Killer- Attacks from Minions deal 50% damage to Evelynn.
This is why you can kill a enemy when they are in middle of creeps where they think its safe.
Hit them when they least expected!

Hate Spike - Instantly spikes the closest enemy unit with malevolent energy, dealing 25 / 40 / 55 / 70 / 85 (+0.28 per ability power) magic damage and 50% damage to a secondary nearby target.

Cooldown: 1 seconds
Cost 8 / 12 / 16 / 20 / 24 Mana
Range 20

Many people underestimate this skill, 85+3xxAP with 1 sec(lower with runes and item) is no laughing matter. It is your killing tool when chasing a hero. Combine with Ravage debuff, this will be even more deadly.

Shadow Walk -Evelynn fades away, becoming stealthed for 20 / 30 / 40 / 50 / 60 seconds. Evelynn's next attack or damage ability will stun her target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, ending her Shadow Walk. 1.5 sec delay on stealth (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth.

Cooldown 12 seconds
Cost 60 Mana
Range 200

This is the skill separates her from any other hero, she is the only one with a stealth+stun.
The goal of this guide is to utilize this skill, to remain hidden for the longest time, and strike at the right moment.

Ravage - Deals 80 / 135 / 190 / 255 / 320 (+1!!! per ability power) damage to target unit. If Ravage was used from behind, it reduces the target's armor and magic resistance by 10 / 14 / 18 / 22 / 26 for 5 seconds.

Cooldown 9 seconds
Cost 90 / 105 / 120 / 135 / 150 Mana
Range 325

Her nuke, with excellent AP ratio and a reduced defense. Stealth will almost always set you up for the backstab, and 2 sec stun with hit and Spike will take them down in secs.

Malice And Spite - Each time an enemy champion dies, Evelynn gains attack speed and movement speed for 20 seconds (non-stacking). If Evelynn was the killer, she is also healed for 50% of the target's maximum health. YOU CAN CAST IT WHILE STEALTHED

Incredible movement and attack speed gain and this makes her kill heroes at their tower!
With this activate, you can take down towers fast even if you're ap.

Skill Build:
Shadow Walk
Shadow Walk
Malice And Spite
Shadow Walk
Malice And Spite
Shadow Walk
Shadow Walk
Malice And Spite

First 3 lvls you get all 3 spells because you might encounter a first blood chance and need all the damage.
2 levels of shadow walk grant enough time to stalk and gank, 5 levels of ravage ensures you'll be a threat when you open fire.
I leave Spike to finish because cooldown doesn't change and +15 dmg/lvl is too minimal.
You'll depend on items to boost Spike dmg and lower its cooldown.

Regrowth Pendant- early survival, if got focused, turn on stealth and watch ur hp be full again.
Boots of Mobility - Sorc boots nerfed, this one has been tested and works amazing
Sheen - Great boost to your damage, once you get this, gankathon is on.
*** If you manage to get 1st blood and farm well early enough, rush a sheen can be deadly to squishy heroes. I'm talking about 1st tp back right at lv 6, skip boots and get a sheen then go for ganks. Only if they have squishy for ganks and if you were able to make that money of course.
Rylai's Scepter- Belt first!!!!! This will help you survive in mid-game, hp+ap+slow, perfect killing tool
Lich Bane - This synergy very well with Ravage, the AP from Rylai turns it into another nuke
Zhonya's Ring - 120 AP + 25% is huge boost to her damage
Banshee's Veil - For stun nukers like Ryze and others, should be ending by now or just add more survival
Abyssal Scepter is a option worth mentioning, because your ravage lowers mag resis already, 20% more will make them like paper. It can replace the slowing items if you want to kill them quickly and not bother to chase.

Void Staff is possible replacement if opponent stack MR because either you hurt too much or other caster on your team.

Deathfire Grasp is a great item when opponent team got tanks with alot of hp, it's a must have. Just remember to activate it when ganking.

Way of the Ninja:
Several things you need to know to play a ninja evelyn:

Scouting is one of her most important functions, you are the eye for the team. Constantly checking grass(gank party) or behind enemy line(hero movements/MIA) or neutrals(dragon/nashor/golem) is important to arrange or avoid ganks. When chasing a group, tag on to one and lead your teammates to the meal.

Patience is the key to be a true ninja in the game and a well played Evelyn will strike fear into the heart of enemy and force early surrender. I've seen Eve farm whole game and let other lanes being pushed to death, more than often a Eve will pop up and hit you from behind thinking she can take you and end up dying herself. NO!!!!
You will tag a weak target, knowing what spells he can do and what he already used. Once he wastes spells or encounter your teammate, PUNISH him. The tagging process will take long and the opportune moment doesn't come up all the time, so you wait. By the end of the game, they'll be so afraid of you they won't come out of the base.

Distance is measuring what can hit you and what is out of reach.
Tower range Increased, so adjust to new limit.
Knowing how far the tower limit is. Some heroes will hit creeps near their tower with half hp thinking its safe, but there is a small space between max tower range and their position. True ninja will know the space, prey's hp, surrounding creeps and your own dmg to calculate whether you can kill them in 2 secs.

Knowing the small space between 2 towers. When a hero running back with no hp thinking he escaped death, you'll wait for him in that death zone. You can still walk pass between the two towers in straight line in stealth after patch. **Recently tested, you have to walk in a circular line just outside of turret range. between the outer and mid turrets and base to mid, you can no longer walk straight but with a slight curve. imagine a circle around the turret.

Knowing how far prey's frnds are and where are their attention. When they hit creeps or towers, their guard is down. They might know you are there and hug each other for a while, eventually 1 will move on and you must know he can't come back to save his little frnd in 2 secs. If one is going river or neutral, TAG him.

Persistence is to exploit their weakness. If there is a low hp hero or noob on their team, constantly PICK on him. It weakens one of the opponent, making it 4 vs 5, and creates a frustrating atmosphere for their team. The pressure increase with each kill, they'll crack under the weight.

Sacrifice is in team fights, some times it requires you to pop and stun their carry while your team moves in. Human reflex will cause every nuke and stun bestow upon you. Yes you will die, but knowing that those nuke and stun will not land on your teammates and opponent has nothing left to defend themselves now.

Counter Oracle of Elixir
Highest number of Oracles played against in a single game so far [19] - Result: Win
For all stealth characters, the worst thing is when enemy carry an Oracle and group together.
Eve is an deadly assassin, so if shes spotted early, she'll be the first target to die.

The keys to counter Oracle of Elixir are three parts:
Tall Grass: they can't see you in it, so it's perfect place to ambush the Elixir carrier.
Speed, speed, speed: Boots of Mobility + Ult + Lich Bane will give you incredible speed, go in stealth mode from grass and stun/nuke the carrier down before they react!
Teammates: most common and easy way is just ask teammates to focus carrier first.
Timing!!!: go in group fights seconds after initiation, go in and stun carry and flash out!, this will draw their attention to you and allow teammates to move in. just restealth and go back for rampage.

Game Play:
Early: Defensive + harass
Your opponents are in these categories: Ranged, Melee, Tanks
vs Ranged: they will harass you, but you can harass back using stealth. Most ranged are glass cannon and early game when they don't got cannon, they are just glass. Crack them.
vs Melee: most melee you face will try to last hit sometimes, so you can hit him when he does. Micro movement is important at this stage, as you'll go back and forth between last hitting and hitting enemy hero. Here the crit rune comes into play, you can really hurt someone and put them in a more defensive state.
vs Tank: play defensive, you'll only scratch them early game and most of them got stuns to kill you.

Mid: Hunting season
Remember that ranged hero causing you trouble early game? well pay back is a biatch.
This is your time to shine, you got a boot, and hopefully a sheen and staff. you should max ravage with lv 2 ult. go inside enemy jungle and look for lonely farmers, cut lanes to that wounded hero. You should be giving directions to your team and organize them for the kill.
Avoid tanks as you can't kill them solo yet, take revenge on those ranges and mages. Annie, Ryze, Lich, Morg, Twist Fate, Ashe, Fstick, Veigar, Katarina, Kassadin, Teemo.... if you pop behind them and stun/nuke w/ you teammates coming in, thats alot of kills. Hit them from behind is important, it actually make a big difference with their resistance debuffed.

Late: Push and Surprise
Tanks got tanky and nukes now hurt more. Your duty is to push towers then run away w/ stealth.
By now you'll have enough mana to spam Spike on creeps and use ult to push down towers before they react. Your stealth will leave them searching in grass for nothing. If your team manages to push one of the tower in their base, that 1/3 portion becomes your backyard. you can walk in either surprise a glass cannon or a retreating hero, maybe take down inhibitor if needed. You'll have lich bane + zhonya which gives you huge burst dmg in few seconds.

A ninja Eve is more about mental play than anything, because her combo is just stealth -> ravage -> hit -> spike -> hit -> chase.
But when, where and who is what differ good Eve from others.
My build stress on being hidden most of the time and if you do pop up, someone will die.

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Evelynn OP

I have analyzed Evelyn our least favorite consort (for want of a clean word) champion and have come to the conclusion that she is OP after her repeated buffs so without further ado let me show you what I have gleamed. Evelyn is right up there with Champs like Pantheon and Twitch!

Innate: Tier 1 ability those OP purple caster minions won't be getting you, it allows you to saftely draw aggro from them late game so you can harass with your Gunblade. Also you can use it to safely tank creep waves so your minions can kill enemy towers, extremely useful for pushing and coupled with a Thornmail, minions will only do 25% of their extraordinarily high attack

Hate Spike: One of the best nukes in the game, great ratios, great base damage, at max rank you can kill someone in approximately 14 seconds (more if they have any MR of course) using this. Combined with her other skills it guarantees a kill

Shadow Walk: This is extremely versatile skill, just like Active Camo in the Halo series. With this, you can use yourself as a ward (like Twitch) but also sneek and do clandestine things, when the Blue Golem is about to kill you, just pop this and get away easily!

Ravage: This is one of her most buffed skills, first began with a stun then it was buffed into a slow and then finally it was buffed to the max to become a armor/MR shred. Its so powerful that it rivals one stack of Black Cleaver!!! 9 second cooldown between applying though =(.

Malice and Spite: Ah yes her extremely flashy ultimate that just instills terror into your foes. The fact that you're a "Widowmaker" makes people assume you have no way to heal yourself but hah with this, you'll heal the equivalent of a Health Potion after you kill the enemy you were chasing, yes with this skill you can finally escape the fury of the tower and the reprisal the minions will give you! But wait there's more! The active gives you an incredible steiroid 75% attack speed and 35% move speed max rank! The attack speed will obviously help you use Hate Spike faster and the move speed will allow you to run through to kill that escaping caster minion!

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Ninja Evelynn-sTrikerT

Evelynn OP-XeltarX