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Everyone Can Jungle [Season 3 Jungle]






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Introduction

Hello, welcome to my guide on the Season 3 Jungle. This guide i will do a jungle video, and mini guide for each champion and showing if they are viable or not. I will cover every champion, and i will add champions when they are made, as well as jungle patches. Please disregard the name in the video section, because some champions will be played on different accounts. I did the video portion of the guide on PBE due to some problems with my main client. Before commenting, please also notice that it is not 100% done. I am doing the champions in alphabetical order, and I update so that you can see how much I have done so far. The main point of this guide is to give a quick review on the jungle capabilities of each champion.
- Initial difficulty of all jungle camps has been increased
- Camp difficulty and rewards have been re-distributed more into the large monster in each camp
- Scaling difficulty and rewards of the primary jungle camps have been significantly increased
- Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
- New jungle items have been added to the store and old jungle items have been adjusted
- Leashing has been changed
Jungle monsters now attack the closest target rather than chasing their original target
Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3 - Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
- The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed

- Base Health increased to 900 from 550
- Health per minute increased to 40 from 31
- Base Attack Damage increased to 35 from 24
- Attack Damage per minute increased 0.7 from 0.44
- Base Gold increased to 44 from 40
- Gold per minute increased to 0.65 from 0.43
- Base Experience increased to 153 from 128
- Experience per minute increased to 2.3 from 1.5
- Movement Speed reduced to 443 from 510
- Critical Strike damage reduced to 150% from 300%

- Base Health reduced to 300 from 360
- Health per minute increased to 25 from 16.5
- Base Attack Damage reduced to 8 from 14
- Attack Damage per minute increased to 0.43 from 0.286
- Base Gold reduced to 4 from 5
- Gold per minute increased to 0.081 from 0.054
- Experience per minute increased to 0.32 from 0.2136
- Movement Speed reduced to 443 from 510
- Critical Strike damage reduced to 150% from 200%

- Base Health increased to 750 from 400
- Health per minute increased to 39 from 28
- Base Attack Damage increased to 35 from 25
- Attack Damage per minute increased to 0.75 from 0.5
- Base Gold reduced to 25 from 33
- Gold per minute increased to 0.72 from 0.48
- Base Experience reduced to 103 from 105
- Experience per minute increased to 2.1 from 1.4
- Attack Range reduced to 300 from 650

- Base Health reduced to 250 from 275
- Health per minute increased to 18 from 12.1
- Base Attack Damage reduced to 10 from 17
- Attack Damage per minute increased to 0.33 from 0.2195
- Base Gold reduced to 3 from 4
- Gold per minute increased to 0.054 from 0.036
- Base Experience reduced to 15 from 22
- Experience per minute increased to 0.16 from 0.1064
- Base Health increased to 1000 from 950
- Health per minute increased to 48 from 37
- Attack Damage per minute increased to 1.6 from 1.05
- Base Gold increased to 45 from 40
- Gold per minute increased to 0.8 from 0.38
- Base Experience increased to 137 from 117
- Experience per minute increased to 2.4 from 1.55
- Movement Speed increased 350 from 300
- Attack Range increased to 150 from 100
- Magic Resist reduced to -10 from 0

- Base Health increased to 500 from 450
- Health per minute increased to 37 from 25
- Attack Damage per minute increased to 1.3 from 0.84
- Gold per minute increased to 0.23 from 0.15
- Experience per minute increased to 1.6 from 1.08
- Movement Speed increased to 350 from 300
- Attack Range increased to 150 from 100
- Magic Resist reduced to -10 from 0

- Base Health increased to 1500 from 1350

- Base Health increased to 1500 from 1350

- Base Health increased to 300 from 250

- Base Health increased to 3500 from 3200
- Health per minute increased to 240 from 220
- Attack Range reduced to 350 from 500

- Base Health increased to 8800 from 8000
- Health per minute increased to 140 from 125
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