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Spells:
Flash
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Intro
I chose to go with the flat physical damage marks and quints, instead of the Armor pen. which are a pretty popular choice for Ez. I did that because since later in the build we are getting a black cleaver, we won't really need them. I also think that armor seals and magic resist glyphs are best for Ez because since we are building for maximum damage output, we need all of the defense we can get.
I start with boots three health potions for maximum sustain, a trick to not wasting them (because I see a lot of people doing this) is don't use them after every skirmish you get into early game, wait until you are missing three or four bars. Then you can get the double doran's for a little bit of life steal boost, to add even more sustain. Building an early Bloodthirster gives Ezreal much needed survivability. A good way to get its passive up is to try not to get into many fights, as champion kills give you the same as minions for passive, and go to the jungle, try going mainly for wraith and wolf camps, becuase they have the most monsterts in them. The trinity force gives you a nice boost of AD and AP, making your Essence Flux (W) and Arcane Shift (E) hurt more. But the passive on it is amazing. After using an ability, your next attack will deal 150% damage, with no cooldown! It adds a **** ton of burst. The Last Whisper is for those tanks building armor. Ahh The infinity Edge, once you get this item, you will be unbeatable, for the lifesteal will be immense on crits. They on't know what hit them. Then the frozen mallet. It gives you a much needed health boost, some AD, and its slows enemies down 45% for 2.5 seconds every basic attack. It's very useful especially because once you get this far into the build nobody is going to want to even see you.
I max out the Mystic shot first, as it does 100% of your AD. The Essence Flux (W) is not very useful for damage, because it bases off of AP, which we are't building. It's more useful for the fact that it makes everyone hits' attack speed drop by 25%. So I max that out last at level 18. I Max out Arcane shift (E) 2nd because its base damage is higher than your Essence Flux (W).
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