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Fiddlesticks Build Guide by Demonheim

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Demonheim

Fiddlesticks Simple Kills updated 11/1/2011

Demonheim Last updated on November 6, 2011
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Jungle Role
Ranked #63 in
Jungle Role
Win 47%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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So loads of people wonder why lots of people like Fiddlesticks....well let me tell you...he is one of the most OP champs early game, and if you don't mess up....he can stay that way late game. So ya you can get beat by any champ late game...that is if you don't let him kill you early game. He is so easy as are any other champs except maybe Morgana or someone who can stun you. Lots of people love him, he is by far one of my favorites.

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Skill Sequence

So ya most people like to go Dark Wind first...nah I don't see it...or maybe Terrify? Still don't see it. But trust me when I say go Drain first. It's going to keep you alive and keep them dead. Pretty no-brainer when you want to get Terrify second and Dark Wind fourth, you wanna max drain as soon as possible to stay alive and easy kills. Do a nice Q - W sequence, or if they are far away do a E run up do a Q than W...bam dead, it is really quite that easy maxed and with AP.

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Alright I kinda went out on a limb here...I was just sorta making this build for skill sequence...but hell why not go items too! So, first off hes a mage thats ranged! Awesome right? In my honest opinion hes not very long skill Dark Wind? pfft. Ok so GO AP. The AP you get from this build is AMAZING. Im even gonna try it...ya I said it, I didn't even try it...looks bad *** though right? Plus the Hp you get from it is pretty sick huh? Give it a whirl, tell me if you think its not good or needs something else =).

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The masteries are a bit self explanatory like the items, but if you feel the need to change them try to keep them as similar as possible its quite a good mastery page for fiddle.

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So many people like to go Magic Penetration on items instead of runes...I SAY NO. Go magic penetration runes, that way you dont have to waste in game money on those magic pen items when you can go on those AP items. The magic pen from those marks are plenty, you practically don't even need them, but they help against those that like to stack against it. Secondly the mana regen...oh how I love mana regen early game, and you will too! The Quints are just a little something something on the side, you dont need them, I don't even have them yet, they are just something I feel like trying, you can too if you want, but maybe it will make a difference in kills early higher damage FTW early? You decide.

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Ability Power

Make a note that the guide seems completely off on the Ap it says around 477, when in actuality if you run this build in League it will be about 617 ap. This is because it does not count the Unique Passive given by Rabadons Deathcap which increases ap 30%, after the 477.

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Summoner Spells

Ok so I usually go with Teleport every single game...WHY? Because it not only teleports you to a place like say...a turret that could be dying by a couple enemies or minions trying to take it down...but it saves turrets when your there faster! Secondly flash...also FTW when you are low hp and you need to jet out of there. Go hide. Its also good for hiding in bushes, pulling your ult off than if they run away flash on top of them with it....Oh the kills.

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When your laning try to harass alot with terrify and drain, when they run use dark wind. Thanif they come back repeat the process...I guarantee you will get a kill easily. If you re laning wih somoeone like tryndamere or someone with high attack damage its best to stay back a ways let your carry or laner take care of him, make sure to help him with silence and fear, you are a great tool for getting kills for your team mates. Even though you should be getting loads of kills you must remember this is a TEAM game, try harassing alot let your laners pick off some kills. Try to coordinate with your team a good strategy on using yor terrify,drain, and dark wind abilities ganking with fiddle is quite fun and easy, also let them know when you have your ultimate, it can change the course of a fight in mere seconds.

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Fiddles Ultimate and how to use it correctly

Fiddles ultimate deals massive damage and using it in sequence with terror, than drain can almost always guarantee a kill nearly instantly. Try to remember fiddles ult can be used like flash, to jump over walls and get a kill, its fun to use it over walls on 5v5 near turrets when enemy champs think they are alone with your turret and are suddenly dead. If you have alot of ap(this build is about 577 ap complete with the 30% extra ap from Rabadons) you can always get at least one to three kills with your uot and a simple terrify and drain. Make sure to always use themin this order = R,Q,W, and E if they are alive and running.

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The champ is pure OP, if you follow this build please tell me how you felt it went...I am gonna try it right now. Thanks for reading, have a good time and a good day! XD