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Build Guide by Phoenix623

Fiddlesticks-The destroyer

By Phoenix623 | Updated on January 15, 2011

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Array ( [display_name] => [champion_id] => 38 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 2 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 38 [display_name] => Fiddlesticks [url_str] => fiddlesticks [title] => The Harbinger of Doom [key] => FiddleSticks [description] => For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows. [spotlight_embed_url] => http://www.youtube.com/watch?v=uc_-ms5ADhk [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 524 [health_increase] => 80 [mana] => 400 [mana_increase] => 59 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 48.4 [attack_damage_increase] => 2.625 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 480 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1884 [mana_18] => 1352 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 93 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 480 [tip_playing_as] => *Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain. *Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage. [tip_playing_against] => *Avoid attacking while close to your allies. Dark wind will bounce between you and your allies extending the duration of its silence. *If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates. 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[ranked_description] => After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him {25/30/35/40}% bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer. [description] => Nearby enemy champions have their Magic Resist reduced by 16. [icon] => /content/spell/312e302e302e37302d392d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-26 09:35:55 ) [1] => Array ( [ability_id] => 188 [champion_id] => 38 [display_name] => Terrify [unranked_description] => Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement. [ranked_description] => Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement for {1.25/1.5/1.75/2/2.25} seconds. [description] => Strikes a target unit with fear, causing it to flee in terror for a duration. [icon] => /content/spell/312e302e302e37302d392d31. 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[ranked_description] => Fiddlesticks channels and leashes to a target for 5 seconds, dealing {80/105/130/155/180} {0.45} magic damage each second and healing himself for {60/65/70/75/80}% of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling. If Drain's target dies before the channel completes, the remaining duration is applied as cooldown reduction. [description] => Fiddle sticks saps the life force of an enemy, dealing damage while healing himself. [icon] => /content/spell/312e302e302e37302d392d32. [cooldown_rank_1] => 4 [cooldown_rank_2] => 3.75 [cooldown_rank_3] => 3.5 [cooldown_rank_4] => 3.25 [cooldown_rank_5] => 3 [cooldown] => 12 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 450 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-05-09 05:50:06 ) [3] => Array ( [ability_id] => 190 [champion_id] => 38 [display_name] => Dark Wind [unranked_description] => Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing magic damage on every bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. [ranked_description] => Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing {60/80/100/120/140} {0.45} magic damage per bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. [description] => A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims. [icon] => /content/spell/312e302e302e37302d392d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 15 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-21 19:21:27 ) [4] => Array ( [ability_id] => 191 [champion_id] => 38 [display_name] => Crowstorm [unranked_description] => Fiddlesticks targets a nearby location and then channels for 1.5 seconds; he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second. [ranked_description] => Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After the channel, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing {125/225/325} {0.45} magic damage to all enemy units in the area each second. [description] => A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area. [icon] => /content/spell/312e302e302e37302d392d34. [cooldown_rank_1] => 140 [cooldown_rank_2] => 110 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 150 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 800 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-08 19:57:56 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 9 [mobafire_id] => 38 [name] => Fiddlesticks [url] => fiddlesticks [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 8 [rankings] => 80 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #8 in
Support Role
Win 52%
Get More Stats

Ability Order

Dread

Fiddlesticks Passive Ability

Chapter 1

This is my build for fiddles. The reason why I get terrify to level 4 is so that you can just one on one anyone by terrifying then using your ult. With lichbane you should be doing plenty of damage after using your skills and terrify will be your chance to escape. Zhonya's ring will save your life plenty of times and void staff will give you great ability power + penetration.

Skil Braekdown
Terrify- Terrify- A great CC and crucial in team fights. This is what may decide a kill or maybe a save. It will stop enemy in the tracks buying time for you to escape.

Drain-Drain is a good skill because if you are fighting an enemy with no channel breakers, late game you should be able to drain enough health for you to take no damage. This is crucial in helping you survive in lanes and you can use it for a quick heal before a battle.
DarkWind- Fiddles Harassing skill. It bounces and silences. How useful is that in a team fight against 5 heroes? At max level it bounces 10 times so it will be able to hit at least each hero twice and silence them, which allows your team to take them down while they are silenced.

Skill Combo- My skill combo in team fights, late game would be, ultimate in, manual attack (because of lich bane) Dark wind, (manual attack) Terrify, life drain and manual attack. They should be dead after that. If not repeat, use zhonya to stall if your waiting for a skill to be back up. Just flash out and if you have max stacks + golem, your terrify and life drain should be back up in time to save your life and you should be able to finish them off.

In 1 vs 1, I would terrify, manual attack, ultimate, manual attack, dark wind, manual attack, FLASH if he runs, activate drain and then attack him once more. if you are about to die, you can pop in your zhonyas to buy some time until your terrify is back up/

Crowstorm-Fiddle's game changing skill. Late game you must not waste this, because this skill can turn things around easily. If your team is getting harassed and running you ult in and you dominate them causing your team to continue fighting. Since your ultimate will damage them like crazy, your team should be able to sweep them up. You can also use it as a finisher. So after using darkwind, your team starts fighting. You stay back and channel the ultimate. Boom you pop in, terrify their carry and take him down easy-peasy. After the main dps is gone your team will just mow down the rest.

Early Game
So you start off with a sapphire crystal and two health potions. In the lane your pretty squishy so don't try to fight too much unless you know you can kill them. You should be able to spam dark wind quite a lot and you should use it to last hit. After you have enough gold you should spam your skills a little bit and then back to get your catalyst. After getting your catalyst you should no longer be as squishy and are able to stay in lane longer.
Mid game
By now you should have a rod of ages and hopefully at least some boots of speed. You should be able to run around ganking people with your ultimate and terrifying them so they are unable to escape. After getting some assists or kills you should be able to afford your mejais. You should start some more major ganking and you should get golem whenever you can. After getting some kills you should be working on your lich bane.

Late Game
By now if you actually finish your lich bane, you should start on your zhonyas. It gives great ap and the active is great if you ultimate and just stasis. If you actually finish your zhonyas which rarely happens you should start making your void staff for the extra penetration. With some stacks you should be able to dominate team fights with your ultimate. If the game persists feel free to purchase elixer of brilliances.
League of Legends Build Guide Author Phoenix623
Phoenix623 Guide

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