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Spells:
Flash
Ghost
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Why a grandmother can play Fiddlesticks
Runes, the final frontier. Once you are summoner level 30 utilizing runes for late game play is extremely helpful. The runes that I picked for this build are solely because it allows sustainability and damage. Rune choices can be further explained and helped by reading this guide.
Marks - The Magic Penetration runes. Why do I choose these? Magic penetration early game is a monster. It allows you to do significantly more damage to other players.
Seals - The MP5 runes. Why do I choose these? Late game the mana per 5 really makes a huge difference. It gives you sustainability and allows for more spells to be cast. In my opinion there is not a better choice, however, you can go with the AP/lvl runes if you think that this is not for you.
Glyphs - The AP/lvl runes. Why do I choose these? AP/lvl for fiddlesticks allows him to do that much needed damage. Although, the CDR glyphs are also a good choice because Fiddlesticks can get that much needed ult quicker for the team fights and that fear, which, we all know and love.
Quintessences - The AP runes. Why do I choose these? Honestly these give you more bang for your buck. These runes help you out the most statistically for quintessences.
Marks - The Magic Penetration runes. Why do I choose these? Magic penetration early game is a monster. It allows you to do significantly more damage to other players.
Seals - The MP5 runes. Why do I choose these? Late game the mana per 5 really makes a huge difference. It gives you sustainability and allows for more spells to be cast. In my opinion there is not a better choice, however, you can go with the AP/lvl runes if you think that this is not for you.
Glyphs - The AP/lvl runes. Why do I choose these? AP/lvl for fiddlesticks allows him to do that much needed damage. Although, the CDR glyphs are also a good choice because Fiddlesticks can get that much needed ult quicker for the team fights and that fear, which, we all know and love.
Quintessences - The AP runes. Why do I choose these? Honestly these give you more bang for your buck. These runes help you out the most statistically for quintessences.








Dark Wind - Laning, this is a priority. You upgrade this first for the range and damage. This is last for those who prefer to jungle.
Drain Life - Jungling, this is a priority. You upgrade this first for sustainability and damage. This is last for those who lane.
Terrify - Get upgrade this last if you want to lane. If you are jungling upgrade this second and get your Dark Wind at level 4 instead. Why? Because when you are jungling not only does it help gank, it also allows you to utilize the ability that you upgraded first (Drain Life) and your primary ganking ability (Crowstorm)
Crowstorm - Your ultimate. Use this for ganking. Try to get in the bushes or use it over walls to surprise them. Try not to go in when they can see you because it is easier for them to get away.
Drain Life - Jungling, this is a priority. You upgrade this first for sustainability and damage. This is last for those who lane.
Terrify - Get upgrade this last if you want to lane. If you are jungling upgrade this second and get your Dark Wind at level 4 instead. Why? Because when you are jungling not only does it help gank, it also allows you to utilize the ability that you upgraded first (Drain Life) and your primary ganking ability (Crowstorm)
Crowstorm - Your ultimate. Use this for ganking. Try to get in the bushes or use it over walls to surprise them. Try not to go in when they can see you because it is easier for them to get away.



I hope you guys enjoy this guide. Rate it up if you like it, if you do not please tell me what I can to to help you understand if you need help understanding. I hope this has allowed you to teach your blind, 90 year old grandmothers how to play the easiest character to learn in LoL. Hope this helps out!
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