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Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
Fiddlesticks' passive is Dread. Nearby enemies and monsters have their magic resist reduced by 10.
Fiddlesticks' first ability is Terrify. Fiddlesticks inflicts his target with Fear, slowing them and causing them to roam around randomly for one second. The duration of the Fear increases as the ability levels, with a cap of three seconds. Primary a utility spell it allows for longer Drains. I take a point in Terrify at level 3 and 5, maxing it second.
Fiddlesticks' second ability is Drain. Fiddlesticks channels to his target, dealing magic damage and healing himself for a portion of the damage dealt. The duration of Drain increases as the skill levels. Keep in mind that this skill is on a tether and if the tether is broken Fiddlesticks will automatically chase his target. Although it's his primary source of damage, it is also the ability with the least amount of range and doesn't allow Fiddlesticks to harass effectively. I take a point in Drain at level 2 and 4, maxing it by level 9.
Fiddlesticks' third ability is Dark Wind. Fiddlesticks sends out a bouncing nuke that damages and silences each time it hits an enemy. Because it has better range then Drain and Terrify, I take a point at level 1 but max it last.
Fiddlesticks' ultimate is Crow Storm. After a brief channel, Fiddlesticks blinks to target location, dealing massive area of effect damage over the next few seconds.
Fiddlesticks' first ability is Terrify. Fiddlesticks inflicts his target with Fear, slowing them and causing them to roam around randomly for one second. The duration of the Fear increases as the ability levels, with a cap of three seconds. Primary a utility spell it allows for longer Drains. I take a point in Terrify at level 3 and 5, maxing it second.
Fiddlesticks' second ability is Drain. Fiddlesticks channels to his target, dealing magic damage and healing himself for a portion of the damage dealt. The duration of Drain increases as the skill levels. Keep in mind that this skill is on a tether and if the tether is broken Fiddlesticks will automatically chase his target. Although it's his primary source of damage, it is also the ability with the least amount of range and doesn't allow Fiddlesticks to harass effectively. I take a point in Drain at level 2 and 4, maxing it by level 9.
Fiddlesticks' third ability is Dark Wind. Fiddlesticks sends out a bouncing nuke that damages and silences each time it hits an enemy. Because it has better range then Drain and Terrify, I take a point at level 1 but max it last.
Fiddlesticks' ultimate is Crow Storm. After a brief channel, Fiddlesticks blinks to target location, dealing massive area of effect damage over the next few seconds.
In Team Fights, you'll want to surprise your enemies from the fog of war. Constantly think about casting over walls, even when simply walking around the map. Pay special attention to your health, when you start to take damage activate Zhonya's Hourglass. Crowstorm is also easy to land when your opponents are playing defense. Casting over the wall will force them to run and allow your team to take the turret. To ensure you can surprise your opponents, carry an Oracle's Elixir, or Vision Ward, if you feel safe. This way you can clear enemy wards in order to start your ganks undetected. You'll also want to exercise patience in Team Fights, if you can't hit more than one enemy with Crowstorm, looping around and casting over walls may allow you to hit more enemies and pick up additional kills.
Fiddlesticks is one of the few champs that can jungle without smite and without changing his item build. I do, however, recommend using smite if you plan on jungling him. Unfortunatly, he is easily counter jungled and has slow clear speeds so make sure you keep that in mind when choosing him. His pre-level 6 ganks are possible but pretty weak due to him being so slow and having few to no ranks in fear. With smart teammates however they can be done.
Route:
Start at blue, work your way through to wolfs, wraiths, red, and then golems. After this I would try to gank a lane or two while farming jungle until I get to 6. When you get 6 focus on ganking and helping your team push lanes while controlling dragon at around lvl 7. Fiddle is one of the few champs that can take dragon solo easily. Try to make sure you stay behind dragon as a lot of enemies wont even noticing you getting it this way. Also keep flash up in case you are caught in order to flash over the wall to safety.
Route:
Start at blue, work your way through to wolfs, wraiths, red, and then golems. After this I would try to gank a lane or two while farming jungle until I get to 6. When you get 6 focus on ganking and helping your team push lanes while controlling dragon at around lvl 7. Fiddle is one of the few champs that can take dragon solo easily. Try to make sure you stay behind dragon as a lot of enemies wont even noticing you getting it this way. Also keep flash up in case you are caught in order to flash over the wall to safety.
Even with the element of surprise, some champions are amazing counters to Fiddlesticks. Assassins in general tend to out-range most of Fiddlesticks' abilities. However, Akali, LeBlanc, and Fizz are the most potent threats in this class, as they can disrupt him with either status effects or extremely high burst damage. The best way to counter these champions is too block there Line Of Sight. Hide in a bush if possible and only reveal your self long enough to briefly harass them until you can pick up the kill. This makes Fiddlesticks extremely hard to beat if he's the Solo Top on Twisted Treeline as there are two bushes in the lane and he can hide in Dragon's cave, effectively blocking Line Of Sight for the enemy and maintaining his Sight on them thanks to the Minion Wave.
Also, be wary of champions that can "move" opposing champions around. Moving Fiddlesticks after he's started his Drain will break the channel, so champions like Alistar, Darius, and Lee Sin can put a real strain on his gameplay.
Also, be wary of champions that can "move" opposing champions around. Moving Fiddlesticks after he's started his Drain will break the channel, so champions like Alistar, Darius, and Lee Sin can put a real strain on his gameplay.
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