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Fiora Build Guide by MisterUseless

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League of Legends Build Guide Author MisterUseless

Fiora, A Sharp Knife And Sword

MisterUseless Last updated on March 4, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 23

Honor Guard

Defense: 7

Strength of Spirit

Utility: 0

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Hello People

Ive put on a couple of builds that worked for me, hope it will help you guys too.

The main thing with fiora is that she is quite squishy but her damage is so high
and she is an awesome jungler

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Pros / Cons

Very Strong
Easy Chasing
Good Jungeling
Good Farming
And a awesome ult

Squishy Early game
Thats it actually

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Summoner Spells

For summoner spells I went Ignite / Flash I think its the best option for her
I like Flash more than ghost and combined with her q you can get away quick or follow an enemy by dashing through their minions and flash after them to end it

And well ignite its very handy to do that last bit of the damage or let the enemy stop healing like mundo, vlad, or a other healing char

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Armor pen marks: i chose them because you need it for early kills they almost have zero armor with marks and quints and they are better than flat ad runes because you will get ad from your w skill

Armor Seals: Wel obviously she is quite squishy so these are great for her

Atk spd glyphs: these glyphs will give you a nice attack speed early combined with your E skill

Health Glyphs: If you feel better of with health instead of attack speed this is your way to go

Armor pen Quints: Same as the marks gives you a nice amount of armor pen early
Here some more choices


Greater Mark of Desolation - These are pretty much a standard for any AD champ, armor pen is one of the few stats that compounds off itself due to increased returns the more you have.

Greater Mark of Alacrity - Also good

Greater Mark of Strength/ Greater Mark of Might This is decent in my opinion, but late game you will not notice them

Greater Mark of Furor - these are the worst pick for fiora as she won't be crit builded


Greater Seal of Resilience/ Greater Seal of Defense This is definitely my top pick -- the goal of this build is to be tanky, and these are a fair choice no matter who you are playing.

Greater Seal of Vitality The are a fair pick, they may not be the best option, but 180 hp isn't negligible either.

Greater Seal of Endurance This is worse than the option above, but if it's all you got then it will work.

Greater Seal of Replenishment/ Greater Seal of Clarity Neither of these are very good, but if you are finding yourself with a lot of mana issues, or just don't have the IP to get the others, then these are acceptable.


Greater Glyph of Warding/ Greater Glyph of Shielding These are my top pick for most of my champs - I mean who likes being one shot by mages? I don't.

Greater Glyph of Focus/ Greater Glyph of Celerity These are almost always a good pick, the only reason the fall second is that Fiora really doesn't have cooldown challenges. But they are still a good pick.


Greater Quintessence of Desolation These like the marks are almost always my preference for AD champs, but that's because I'm a firm believer in the fact that armor pen offers the greatest possible gain.

Greater Quintessence of Alacrity These would be my second pick, but I probably wouldn't grab these if I already had the Attack speed marks.

Greater Quintessence of Strength/ Greater Quintessence of Might Attack damage is never a bad choice, I've just never been a fan. Still these find their way to my third pick for quintessence.

Greater Quintessence of Resilience/ Greater Quintessence of Warding/ Greater Quintessence of Vampirism/ Greater Quintessence of Endurance All find their way to the acceptable, but not preferable list. Take 'em if you have 'em, otherwise don't.

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I went 23 - 7 - 0 on Fiora to Max her damage and a bit of defense I think it is the best way to go for her

For jungle I recommend going 21 - 0 - 9 to get the most out of the jungle buffs

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The Items

I start with Boots and 3 Health pots or Cloth armor and 3 Hp pots depends on the enemy team
cloth armor is a good choice because fiora is quite squishy

on my next trip back I mostly get my vampiric scepter or if you stay long in the lane I get wriggles at once i get wriggles as first item because of the armor and ad and a free ward always good to have

after my wriggles I mostly start with my blood thirster but if you have an ap on your lane and you're having a hard time you better finish mercury threads for the magic resist

This are the early game items
Wriggles Lanturn
Mercury Threads

Mid Game

At mid game the enemy will get more dmg aswell so survivability is needed so i get a Giants Beld and build it into a frozen mallet after I get my frozen mallet I will get an another B.F Sword and build it into a Black cleaver because the cleaver is a on hit effect item and your ultimate too you will have full stacks when your ult is done

So these Items u get at mid game
Frozen Mallet
Black Cleaver

Late Game
At late game I build a phantoms for the critstrike and attackspeed bonus that gives you 2.00+ attack speed with your E skill when i build my phantoms I sell my wriggle's and build and infinity edge as finishing item

With this build you will have alot of damage and a bit of survivabilty and at low health u come 1 v 1 against a trynd? no problem just parry him than ur e skill and ur full health in no time

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Skills how to use

Fiora's skills are pretty easy to understand here a fast explenation

--Fiora's Passive-- Regenerates X hp over 6 seconds upon attacking a target.

-Not much to say here. Overall it is fairly weak, all it is good for is some lane sustain.

--Fiora's Q-- is a gap closing ability, as of such a rank should be grabbed early for harass, but left until later levels to max.

**What to use lunge for**
-Close gaps to harass or pursue(Strong early game with high E)
--Dodge Skill shots and or retreat.

***What to be careful of***
-Using both charges to pursue, without a clear path of retreat if you can't win the exchange.

--Fiora's W-- Grants passive damage, and upon activation will block the next physical single target attack.(Can anyone say Parley?) The flat damage here allows for strong harass early game before we have our gear.

**What to use Riposte for**
-Blocking physical single target attacks. For anyone who has played Sivir, this should be a breeze.
--Extra damage in duels.

***What to be careful of***
-Be careful to use this ability at the right time, assuming you are not winning by a landslide. If you are going against a strong AD, this ability can be a life saver if used correctly.
--Use caution if you use it before running into a fight, this may lead to it simply expiring without ever blocking anything. Wait until you see damage coming your way.

--Fiora's E-- This is ability grants Fiora a staggering 120% attack speed at max rank, as well as up to 45% movement increase. This ability is by far Fiora's strongest late game, but due to lower dps early game it is our second priority.

**What to use Burst of speed for**
-Generic DPS, use it to farm, use it to kill, use it to win.
--Not much else to say here.

***What to be careful of***
-Casting it too early. BoS has a fairly short cooldown, but it can still wear off leaving you with a much lower dps output.
--This ability has reduced cooldown from kills and assists, be sure to activate it again whenever you get a kill.(Sounds like everyone's favorite backdooring Yi)

--Fiora's R-- This is Fiora's ultimate, and as such should be used correctly. The ability itself makes Fiora become untargetable while she flys around hitting people.(Kinda like Yi's Alpha Strike)

**What to use Blade Waltz for**
-Use Blade Waltz as a finisher move, your goal in most cases should be to get the person to point where they will die when you use your ult.
--Towards the late game use this ability to break the focus off you. During the duration you become untargetable, and many times people will forget to start focusing you again after you're done flying around.

***What to be careful of***
-If you don't follow the advice above and use it to initiate on a unguaranteed kill, then you may end up dying from being pulled to far towards their turret or team when it ends.
--Be careful to not activate this while exhausted. This ability deals physical damage, and is therefore reduced by exhaust.

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Match History Of Me