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Spells:
Flash
Ignite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
Why these runes? Because I feel I need these bonus over the other ones I could use.
-The bonus damage on red gives me good beginning damage.
-The bonus critical strike from yellow gives you chances to crit (duh), which can be very helpful throughout the game
-The bonus attack speed from blue gives you some sort of power early on. These would be the only ones i would consider switching for some attack damage or some critical strike chance.
-The bonus health from purple gives you some early survivability. I really don't like starting off with very low health. Even tho its only 78 more health, i feel more comfortable with it than without.
-The bonus damage on red gives me good beginning damage.
-The bonus critical strike from yellow gives you chances to crit (duh), which can be very helpful throughout the game
-The bonus attack speed from blue gives you some sort of power early on. These would be the only ones i would consider switching for some attack damage or some critical strike chance.
-The bonus health from purple gives you some early survivability. I really don't like starting off with very low health. Even tho its only 78 more health, i feel more comfortable with it than without.
Since your opponents are gonna be running away, you want to get Lunge maxed out first. This way, you'll be sure to be dealing lots of damage. Also, i decide to max riposte after so that if they attack me, I can avoid 1 hit while dealing lots of damage because of it. Get your Ult as soon as possible just like any other champion.
Okay. There are 4 spells I would choose to make my Fiora.
Ignite: Perfect for eliminating someone early game (more rare in late). It can also be good vs. someone that heals alot, either from attack, spells, of regen.
Flash: Can escape from sticky situations, as well as using it to catch up with someone for the kill.
Ghost: Same as flash. Use to escape, or to catch up.
Exhaust: Use this spell if you are against strong AD team. This way, you can kill them before they kill you.
Ignite: Perfect for eliminating someone early game (more rare in late). It can also be good vs. someone that heals alot, either from attack, spells, of regen.
Flash: Can escape from sticky situations, as well as using it to catch up with someone for the kill.
Ghost: Same as flash. Use to escape, or to catch up.
Exhaust: Use this spell if you are against strong AD team. This way, you can kill them before they kill you.
Items: Very simple. Max out damage while getting some little survivability, as well as utility, such as life steal, critical strike chance and damage, armor shredder, bonus damage next it from activating ability, slowing the enemy, armor penetrating, cool down reduction, as well as everything written on the items.
Since this build costs a fortune, if your not killing everyone every minute, then your gonna have to farm alot. If so, I would recommend getting a Wriggles Lantern right after your Berserker Greaves. It helps you stay in lane for ever (life steal, damage, armor, ward) as well as farming like crazy (bonus magic damage).
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