Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Ghost
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Chapter 1
This is a jungling pheonix dps build.
I am new and have no idea on how to create a build and everythings. So please comment on the item and mastery choices.
Udyr's Abilities
Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
A decent passive that becomes more important as the game goes on and you have mana to maintain stacks. It caps at 3 stacks totaling 30% attack speed and 9% dodge bonus.
Tiger Stance
Persistent Effect: Udyr's attack speed is increased by 20/25/30/35/40%.
Activation: Udyr gains an additional 15/20/25/30/35% attack speed for 5 seconds after activating Tiger stance. While active or for 5 second after Activation, Udyr's next attack deals 170% his attack damage plus 30/80/130/180/230 over 2 seconds as magic damage.
Cost
55/50/45/40/35 Mana
The larger part of this skill comes from the activation effect, not the persistent effect. The DoT that this skill can deliver has the potential to be very dangerous.
This if for Tiger Jungling you do not max it does come in handy at the end for more damage output.
Turtle Stance
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5 AP) damage.
Cost
55/50/45/40/35 Mana
One of the biggest things to take note of about the turtle shield is that it IS affected by your resistances, meaning that 220 shield will block 550 damage with a resistance of 150.
As of the 1.0.0.120 patch, the steal from Turtle Stance is no longer based on raw damage before reduction and is now calculated post damage reduction. Consider it lifesteal w/ mana
Bear Stance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Phoenix Stance
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 50/90/130/170/210(+0.25 AP) magic damage.In addition, Udyr's ability power is increased by 16/24/32/40/48 and his attack damage is increased by half of that amount.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25 AP) magic damage each second to nearby enemies for 5 seconds.
Cost
55/50/45/40/35 Mana
Damage output is greatest by staying in the stance.
Monkey's Agility
Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.
A decent passive that becomes more important as the game goes on and you have mana to maintain stacks. It caps at 3 stacks totaling 30% attack speed and 9% dodge bonus.
Tiger Stance
Persistent Effect: Udyr's attack speed is increased by 20/25/30/35/40%.
Activation: Udyr gains an additional 15/20/25/30/35% attack speed for 5 seconds after activating Tiger stance. While active or for 5 second after Activation, Udyr's next attack deals 170% his attack damage plus 30/80/130/180/230 over 2 seconds as magic damage.
Cost
55/50/45/40/35 Mana
The larger part of this skill comes from the activation effect, not the persistent effect. The DoT that this skill can deliver has the potential to be very dangerous.
This if for Tiger Jungling you do not max it does come in handy at the end for more damage output.
Turtle Stance
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.
Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5 AP) damage.
Cost
55/50/45/40/35 Mana
One of the biggest things to take note of about the turtle shield is that it IS affected by your resistances, meaning that 220 shield will block 550 damage with a resistance of 150.
As of the 1.0.0.120 patch, the steal from Turtle Stance is no longer based on raw damage before reduction and is now calculated post damage reduction. Consider it lifesteal w/ mana
Bear Stance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.
Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Phoenix Stance
Persistent Effect: Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing 50/90/130/170/210(+0.25 AP) magic damage.In addition, Udyr's ability power is increased by 16/24/32/40/48 and his attack damage is increased by half of that amount.
Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55 (+0.25 AP) magic damage each second to nearby enemies for 5 seconds.
Cost
55/50/45/40/35 Mana
Damage output is greatest by staying in the stance.
As pheonix I usually start with blue golem (with a leash) >the wolves > wraiths > mini golems > red
Sometimes I find myself not being suitable at the moment for red so I may get the golems. Then just move to a lane quickly for a gank or pushback. Or I will just recall get a few items probably madred's then get a few jungles and then red to have it red for a gank.
Other Possible Route
Wolves > Wraiths > Golems > Get a few minion kills in lane, possible gank recall stock up > blue > wolves > wraiths > red > golems > have fun ganking!
Sometimes I find myself not being suitable at the moment for red so I may get the golems. Then just move to a lane quickly for a gank or pushback. Or I will just recall get a few items probably madred's then get a few jungles and then red to have it red for a gank.
Other Possible Route
Wolves > Wraiths > Golems > Get a few minion kills in lane, possible gank recall stock up > blue > wolves > wraiths > red > golems > have fun ganking!
You must be logged in to comment. Please login or register.