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Flash Tibbers - An Annie guide

Flash Tibbers - An Annie guide

Updated on June 4, 2011
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League of Legends Build Guide Author FlashTibbers Build Guide By FlashTibbers 11 5 24,781 Views 8 Comments
11 5 24,781 Views 8 Comments League of Legends Build Guide Author FlashTibbers Build Guide By FlashTibbers Updated on June 4, 2011
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Introduction

Hello. This is an Annie guide by a 1650 rated solo queue EU player. I consider Annie to be one of my favourite and best champions, and with her latest buffs, I decided to make this guide to help people dominate as much as I do.
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Move Description

Q: Single target nuke, 625 range (same as her auto attack). Awesome for last hitting with as it returns the mana.

W: AOE Cone, 625 range. Great for farm pushing and secondary stun after tibbers.

E: Armor/Magic buff shield. Deals magic damage to enemies when hit with auto attacks. Also deals damage to turrets when they hit you.

R: The T bomb, tibbers. AOE Summon and a controllable pet which has an AOE like sunfire and can donkey kong punch people.
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Pros and Cons

Pros

High AOE
High damage
High AOE CC
Farms and harasses well

Cons

Auto attack is hard to get used to
Easily taken down early game
No escapes other then summoner spells
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Runes

9x Magic pen red, standard
9x AP/lvl blues, you'll want as much AP as you can at higher levels in the game
9x AP/lvl yellows, same reason as above
3x Flat HP quintessence, for early game laning
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Masteries

Standard 9/0/21 caster masteries, change according to summoner spells
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Items

You'll probably want to start with boots and 3 pots. The boots lets you harass more in lane and punish players for last hitting, and the 3 extra pots gives you 600 effective HP for when they harass you back. The only problem going this build is you have 500 hp at the start of the game with your quintessences.

If you can, try to acquire enough gold for a catalyst (1325) before heading back to base. If not, get the ruby crystal first and a couple of HP pots and maybe a ward. Try to finish your catalyst ASAP though.

Next up is sorcerer's shoes. The magic pen is great for bursting down squishier targets early on, and combined with your magic pen red runes, gives you nearly 30 magic pen to deal true damage to anyone without extra magic resist from something.

After those, finish your rod of ages. Catalyst should help you keep in lane and you should try to farm it by 17-18 minutes in. If you are last hitting and killing the enemy team well, you will easily get one by 13 minutes.
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Skill Sequence

R>Q>W>E. Max your Q first putting the other points into W. If you want to, you can take an early point in E just for the extra spell towards your passive, but I usually opt not to because you miss out on a little bit of burst. Another advantage of putting a point into E early is to bait people into thinking you don't have stun, then you use it and immediately Flash->Tibbers
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Summoner Spells

Flash is absolutely required on Annie. It lets you get in position for your combo and helps you escape early game ganks when you need to.

Then, you have the option of ignite, which is what I take 80% of the time as it compliments her burst so well. Other options include ghost, exhaust and maybe even teleport.
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Farming/Early Game

Farming with Annie is incredibly easy. Her Q (Disintegrate) gives back the mana cost every time it deals the killing blow. This makes it an excellent farming tool and can also be utilized to help you get two last hits at once (one with auto attack, one with q).

Harassing is also very easy. She has an attack range of 625 (25 more than Anivia and Ashe, 25 less than Caitlyn). For as long as you can, keep your stun charged and zone out your opponent. Try to avoid taking creep damage and avoid skill shots though.
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Level 6

Annie at level 6 is a serious threat. Her burst is A LOT. 175+135+200 (her Q,W,R) is 510, and this does not even take into consideration AP, the AOE and auto attacks from tibbers and auto attacks and ignite from you. Anyone below 800 hp is usually burstable with a Flash->Tibbers->Q->W->Ignite combo. Try to trade blows with your opponent in lane just to get them to that health, as they likely cannot burst you down first.
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Mid and late game

Right round when team fights start to happen, usually 20+ minutes in, you should have your sorcerer shoes, rod of ages and possibly a needlessly large rod. You should be focusing whoever is getting the most fed as their carries, usually the AD/AP or maybe the support if it is someone like Soraka. Try to be sneaky, approach from the back or flash over a wall/ledge. Always use your tibbers when you have your stun charged. From there, try to use your W when you have your stun charged and hit as many people as you can from it. Sometimes it is best to wait a little before using it as soon as it is off cool down.
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Final words

From there, finish off your item build getting a void staff when necessary (usually when 2 or more opponents have 100+ MR), get your banshees veil when you feel threatened by an AP or initiate like Ashe's arrow, or a Zonya's Hourglass when you are having trouble with being focused by melee DPS and such.

If you have any questions, feel free to comment or email me at loljames@live.co.uk
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