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Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Welcome to the guide!
My runes are comprised of Armor Pen. marks, Attack speed Glyphs, Armor and magic resist Seals, and Armor pen. Quints.
The reason for this rune page choice is that 1: He needs some bonus attack speed for early and mid game. 2: MR and Armor seals help with squishyness in jungle and in ganks. 3: Lots of armor pen. to do as much damage as possible!
(you can just use flat armor or flat MR seals if you dont have both.
The reason for this rune page choice is that 1: He needs some bonus attack speed for early and mid game. 2: MR and Armor seals help with squishyness in jungle and in ganks. 3: Lots of armor pen. to do as much damage as possible!
(you can just use flat armor or flat MR seals if you dont have both.
Smite: 100% required (for jungling you derp :P)
Flash: I prefer this spell to mobility based spells like ghost and teleport because his Q can give him plenty of movement speed.
Ghost: I personally think you get more then enough movement speed from your Q but if it works for you then go for it :).
Teleport: I only take it for troll games when i gank by teleporting to wards and stuff :).
CV: for those pro jagler ulti's on people who think their lucky enough to escape from team fights :). (but dont use unless you stay trolling.)
Flash: I prefer this spell to mobility based spells like ghost and teleport because his Q can give him plenty of movement speed.
Ghost: I personally think you get more then enough movement speed from your Q but if it works for you then go for it :).
Teleport: I only take it for troll games when i gank by teleporting to wards and stuff :).
CV: for those pro jagler ulti's on people who think their lucky enough to escape from team fights :). (but dont use unless you stay trolling.)
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