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Tryndamere Build Guide by TeeeN

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author TeeeN

Fury Trynd Jungle

TeeeN Last updated on August 13, 2011
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Team 1


Team 2

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Two Different Tryndamere Builds

On Team 1, This is my unique Tryndamere build using Attack Speed runes rather than the normal/standard Armor Pen and Crit Chance Runes.

On Team 2, This is the normal Tryndamere Build in which I use the standard runes that you normally see on a Jungling Tryndamere.

However, after trying both of this rune build set ups after Riot inserted the Fury system for Tryndamere, I am a BIG believer that the Attack Speed rune is better because it maintains fury Quickly and goes through the jungle in a pretty quick pace.

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This is my first ever Mobafire build and I am pleased to release my own personal Tryndamere Build/Guide. If you do not know by now, Tryndamere is a Melee AD Champ that not only has amazing damage output late game, but he can also do what is needed early into the game too. Plus, Trynd has some pretty nifty skills when it comes to jungling, his spinning slash which gives him the swiftness he needs to gain an advantage on his opponent as well as a pretty good slow to slow them down. Many People are probably going to say this build sucks based on the fact that I use Attack Speed Runes rather than Armor Pen, Armor, and Magic Resist runes. However read further into the guide to know why

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Pros and Cons

One of the Best Junglers in the game ( Difficult though)
Great Chasing Abilities
1K Crits at the end of the game
One of the best ults in the game
Can Carry a game on his own
If played well can get Triple kills every game
When jungler, Can give blue to your AP carry since Cooldowns are not THAT big of a deal to Trynd.

Can be focused easily in team fights
Hard Jungler because of the new fury system
Opponents can get a thornmail, which will hurt you majorly.

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Reds : Attack Speed
Yellows : Attack Speed
Blues : Attack speed
Quintessences : Armor Pen

Many people have questioned me about the use of Attack Speed Runes, rather than Armor Pen reds.

I use the Attack Speed runes in place of Crit/Armor Pen runes because Trynd needs Attack speed early now because of the Fury system. Now that the Fury system is in place, it is merely impossible to jungle without Attack Speed runes. It is still possible, just not as common as before.

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The masteries that I decide to use are 21:9:0. This is because Trynd is an offensive and brutal AD Melee and with these masteries it helps improve Trynd as a whole. The 9 in defensive is a big help towards him in the jungle and gives him more sustainability. The Masteries are pretty much necessary for a Trynd Jungler because it will give him what he needs in order to stay alive in the jungle as well as the damage output he needs.

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Skill Sequence

It is very important that you max out your bloodlust first because it will enable you to gain more health as well as do more damage for the lower life you are at. After you max that out you can either max out your Mocking Shout, for chasing purposes, or you could max out your spinning slash, which will make you do more damage from it. Either one is fine.

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Summoner Spells

SMITE IS A NEED BE. It is up to you on the next summoner spell you wish to use. I tend to go more for Flash because it is a nifty escape but Ghost and Exhaust are both really good picks.


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Vampiric Scepter - Helps Trynd stay alive in the jungle, plus helps build your Bloodthirster later.
Beserker's Greaves - Gives Trynd crucial Attack Speed
Avarice Blade - Gives Crit Chance plus Gold Per 5 AND goes into Youmuu's
Brutalizer - Gives Trynd Armor Pen, which you lack since you will be using Attack Speed Red's instead of Armor Pen.
Youmuu's - VERY good for Trynd as long as you know to activate it when a fight goes on. If you don't remember to use this, then you might as well as buy some more Armor Pen or more damage.
Zeal - A MUST for trynd. Goes into Phantom Dancer, gives Crit Chance / Attack Speed / Movement Speed.
Infinty Edge - Adds the Icing on the cake. 250% Crit Damage + Crit Chance. Well worth it
Phantom Dancer - Pretty much the way Trynd gets his crits are from Inf Edge + Phantom Dancer
Two Bloodthirsters - Up to 100 Damage and 25% lifesteal PER Bloodthirster. Amazing way to end a build.

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To start things off.

I start jungling at the Golems ( Always remember to smite the first golem so you take less damage).

I ALWAYS get a leash (Someone attacks and then runs away, allowing you to gain fury and kill the golems without taking as much damage).

After I kill the golems, I DO NOT use the fury and I keep it at 100/100. I then spinning slash into the Wraiths. Focus the Blue Wraith first and then finish off the other 3 wraiths that are there.

Then, I spinning slash into the wolves (Still without consuming my fury and keeping it at 100/100). You should be able to clean the wolves very easily and gain health from it.

After you kill the wolves, consume your fury with Bloodlust and then go to red and kill the small red lizards, DONT KILL THE RED BUFF HIMSELF. Once you kill the 2 little lizards, return back to town.

When you get to town, you should have enough money for Boots of Speed and a Health Potion.

Once you buy those two items, return back to the Golems. Kill the two golems WITHOUT using smite and use your health pot about half way through killing the 1st golem. Finish off the 1st and second golem and KEEP YOUR FURY.

Head on over to red now and Kill off Red. Smite him as well so it doesn't take as long. Then kill the wraiths as usual. DO NOT CONSUME YOUR FURY. IF YOU CONSUME YOUR FURY DURING ANY OF THIS YOU WILL DIE. (Besides the part when you consume it after wolves the 1st time around).

At this time, if there is an opportunity to gank, go ahead and take advantage of it. You should be atleast level 4 and have your Slow already (Mocking Shout).

If there is not opportunity to gank then go head over to the wolves and kill them with ease.

You can consume your fury if you want but after you kill the wolves, go to blue buff and kill the little blue lizards (Not the Blue Golem). Once you do that return back to town and buy Beserker's Greaves.

Then head on over to blue buff and kill it ( You may give it to your AP Carry if need be, they tend to need it more than Tryndamere.)


Continue this process to maintain your level.

Also, Make sure you ward dragon, and also get it when you get the chance, therefore the opposing team doesn't take it and get an upperhand over your team.

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Counter Jungling

Counter Jungling is pretty much going into the opponent's jungling and killing off their jungle without them catching you doing it. If you are an experienced Jungler, I suggest you do this because it will give you an advantage over the opposing jungler. If you are not, I would just stay in your own jungle and keep farming there. It is very crucial to counter jungle if you do indeed have the opportunity to do it. I tend to counter jungle once my jungle is all cleared out, pretty much after I kill red and if there is not possible ganks, I will go into their jungle and possible steal their blue and maybe red If I get the opportunity.