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Garen
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Chapter 1
Cons:
-long cooldowns
pros:
-doesn't use mana
-nice skill damage
-useful in teamfights
My summoner spells are flash, for an eschape mechanism, and ignite that due to my ulti is a sure kill, and help those luckers that run away with 100 hp, but u can even change ignite, see which spells are good and which are bad
GOOD
-teleport, when u think I am late here
-ghost, even if u already have a mov speed buff from your q
-cleanse, cuz now removes ignite and exhaust
BAD
-heal, not so important to use a slot
-clarity u need explanations guy?
-clairvoyance, leave it to support
-smite no jungle=no smite
-surge u don't need attack speed nor ability power
-promote, leave it to ones that can't farm well
my masteries are 21/0/9 improving offensive spells or what u take, improving recall, and going 4 less time death and movement speed buff in utility, ending with improved buff duration.
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