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General ADC Guide

General ADC Guide

Updated on September 28, 2017
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League of Legends Build Guide Author humminglamb Build Guide By humminglamb 16,959 Views 1 Comments
16,959 Views 1 Comments League of Legends Build Guide Author humminglamb Build Guide By humminglamb Updated on September 28, 2017
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Introduction

Hi guys i've been playing league of legends since Season 2 and this is my first attempt at making a guide. This guide provides general information about various ADCs and what are their strong and weak points. Please feel free to comment to allow me to improve my guide. Thanks everyone for taking the time to read !
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Caitlyn
Mobility: Low. Net only push back a short distance, doesn't ensure safe escape or break off from a gank.
Notes: Since Patch 7.19, Caitlyn attack speed growth has been reverted hence allowing her a more stable spot in the laning / kiting phrase.
Advantages
Long Range
High headshot damage
Easy to poke / kite which make Cs-ing easier.
Has traps to zone enemy or can be used to play defensively

Disadvantages
Low damage
Imobile
Slow movement speed
Only escape or repositioning skill which is Net(E) but short range to knock back
Requires two full item to have sufficient damage
Once fallen behind hard to catch up due to low damage
Ultimate can be easily intercepted







Jinx
Mobility: No. No escape skills unless passive triggered by kills or assists
Advantages
High rocket damage (Q)
High Ultimate damage
Has traps to disable enemy
Has ability to slow and reveal enemy. Zapper has a rather long range and can be use to assist or pick off a low target
Good long range to kite and farm (Q)

Disadvantages
No escape skills
High mana cost
Squishy
Can only escape or reposition upon a kill or assists
Ultimate requires skill and precision to land
Skill shot reliant

Vayne
Mobility: Tumble(Q) allows vayne to position herself to dodge or escape enemy ability such as Lee sin (Q) etc.
Advantages
High Q Damage
Ultimate provides invisibility and bonus stats
High power spike damage
Hyper carry

Disadvantage
Low mobility
Squishy
Requires high level of mechanics to play effectively

Tristana
Mobility: Tristana is considered a good AD Carry as she is quite mobile to a certain extent. Rocket Jump(W) resets upon detonation of (E), kills or assists which makes her quite mobile when the gank or lane is going very well.
Advantages
High range (Per level)
High Damage
Good harassing / farming skills (E)
Steroid attack speed ability

Disadvantages
Squishy
Rocket jump can be easily predicted
(E) splash damage can cause losses of creeps due to the high splash damage.

Varus
Mobility: No escape skills which makes him hard to get out of sticky situations. Require good positioning and map awareness to survive
Advantages
High Q damage
W Procs deal a good amount of damage
E has a slow
Has crowd control ability(R)
Passive grants bonus attack speed for high damage output

Disadvantages
No mobility / escape skills
Reliant on flash to escape

Ezreal
Mobility: E Provides a good means to escape or chase opponents. E cooldown can be reduce by his other skills.
Advantages
High Q damage
Thunderlord procs high damage with his burst ability
W provide attack speed to allies as well for extra pushing power
R can be use to pick off low opponents from other lanes or for stronger pushing power

Disadvantages
Squishy
E has a short escape range
Trades with other powerhouse ADC with high damage output like draven etc can get him killed
Very Skillshot reliant





Ashe
Mobility: No escape skill, reliant to flash to escape horrible situations
Advantages
Q provides an insane amount of early damage
Frost allows her to kite and trade well or to chase enemies that are fleeing
R has a rather long stun duration if it hits from a long travel duration
W can be use to poke with its slow ability and it can be use to catch low enemies

Disadvantages
Squishy HP
No escape skill
Ultimate can be dodge
Crits does not increase damage but only increase frost effect.

Lucian
Mobility: (E) provides a good mean to escape from sticky situation or to chase down an enemy. Its cool down can also be reduce fast to allow a state of hyper mobility as seen in high tier games.
Advantages
High Q damage
Passive + his skills combo allows him to output a high burst damage combine with thunderlord or fervor if you like

Disadvantages
His Ultimate (R) does indeed a high amount of damage but it can be easily escaped out of or if he is careless, that can be the time whereby he is the most vulnerable.

Draven
Mobility: Draven has one of the best mobility among ADCs due to his unparalell speed boost by his (W). It even resets after catching his spinning axe which makes him a deadly speed car that hacks the sh*ts out of you. He can also use it to escape tight situations easily.
Advantages
High Q damage. Like really high.
All his skills hurts too


Disadvantages
His spot of catching his spinning axe makes him vulnerable for others to lock down certain points to disable him. Hence, planning how your axe land is essential in playing draven well
Loses adoration stacks upon death which can make people tilt when you have a lot of stacks but unable to get a kill.

It is often best to pick certain ADCs or to play a certain ADCs that you are good at. Some ADCs like Kog Maw, Kaslita, Corki and Quinn are currently not suitable for most meta due to their inability to survive or hard to play in lanes. However as mentioned, it is always the best to have several ADCs you are good at for counter picking and such. Getting head on head doesn’t win you the lane at times. Play smart not just pick, feed or rage. It is always in the best of the interest to pick a ADC that would sync with your support.
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General ADC Guide

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