Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
I have a question: If you are vs an AP top laner with an AD mid, what would the optimal build path be? According to your "AP langer" build, you would want to build Hex and Cowl early, but do you finish them and then build armor/Black Cleaver? Aren't you very low on damage and armor for a very long time?
Would love to hear your thoughts on this.
The General rule for building is this. Surviving Lane>Strongest enemy champion>Team win condition>Winning Lane
Can you survive the lane? If so, you don't need to be tankier for the lane. Is the enemy AD/Jungle/Mid fed? If so build tankier if you expect them in your lane/fighting to happen sooner than expected. Will my team win teamfights? If so build for overall team composition. If not, build for a split push/2v2 scenario so you can win skirmishes. Then build to beat your lane opponent if it comes down to 1v1 only.
What do you think of adding a sneaky 1% crit chance to runes?
hiya i really like the guide but don't quite understand why you consider spirit visage over warmogs.
normally after building frozen mallet and cleaver warmogs passive can be active.
Warmog's is very situational and best when you can use the passive. Typically you will build Spirit Visage against AP threats, it gives you more CDR for more ultimates, more stuns, and more overall on a champion that isn't mana gated.
Outside of the passive, warmogs doesn't give much and is better suited if you are going full tank. Spirit visage gives you better protection against an AP burst threat, more offense with CDR, costs less, gives you more healing in mega form, and 70MR gives you 70% more effective health against Magic Damage (For every 1000 health you have, they have to deal 700 more magic damage to you to deal the same amount)
Overall it gives you more without requiring you to first purchase other items, making it viable to build first into an AP lane or double/triple AP team. These teams are mid game heavy and you will definitely not have both Black Cleaver and Mallet finished by the time you need the resists.
Warmogs is still good though against low DPS teams late in the game. But you usually have to sacrifice any Magic resist to build it, and low DPS teams all usually deal magic damage. If you are going to replace an item for resist against burst damage, replace Maw with Warmogs. Combined with Spirit visage you get tons of extra healing from both passives and be unkillable against low dps teams.
best gnar guide
you gived me so many good information not just as playing gnar but as a top laner
it's a really nice guide to new players
i just have a question, do you think thunderlord is good on gnar?
It can be good, but you can't take it into blind match ups like grasp. You typically take Thunderlords in a match up where you can bully hard. If you fall behind with Thunderlords it is much more punishing to play with, and if you are learning Gnar it is better to take grasp first until you know your limits.