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Runes:
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Challenging Smite
Flash
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Tryndamere
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Pros
+ Easy/Fast/Healthy first clear
+ Great early/mid game damage
+ Incredibly powerful burst
+ Very tanky if a fight drags on
+ Smokescreen is borderline broken
+ Easy to pick up and learn .......
.............
Cons
- Short range
- Item dependant vs Champs
- Animation Cancels aren't easy
- Passive takes getting used to
- Once in a fight, hard to leave
- Falls off late game
space
So Graves is an early game jungler with immense kill pressure thanks to his insane burst. He also has an easy clear thanks to his passive + free tank stats with the ability to build a plethora of items to suit his needs giving him great adaptability. He's also scary to duel in the jungle and with his fast clear means he's a counter-jungling threat. However, due to his short range he can be kited easily if the enemy know your location. He'll also fall off late game due to this range. Without any hard CC ganks need to be presented by either you being fed, the enemy team messing up or having CC in lane.
+ Easy/Fast/Healthy first clear
+ Great early/mid game damage
+ Incredibly powerful burst
+ Very tanky if a fight drags on
+ Smokescreen is borderline broken
+ Easy to pick up and learn .......
.............
Cons
- Short range
- Item dependant vs Champs
- Animation Cancels aren't easy
- Passive takes getting used to
- Once in a fight, hard to leave
- Falls off late game
space
So Graves is an early game jungler with immense kill pressure thanks to his insane burst. He also has an easy clear thanks to his passive + free tank stats with the ability to build a plethora of items to suit his needs giving him great adaptability. He's also scary to duel in the jungle and with his fast clear means he's a counter-jungling threat. However, due to his short range he can be kited easily if the enemy know your location. He'll also fall off late game due to this range. Without any hard CC ganks need to be presented by either you being fed, the enemy team messing up or having CC in lane.
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