Graves Build Guide by P1raten
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
These runes are an exact rip off phreak's runes. I already know this.
The selected runes in this build were not chosen cause phreak chose them. I selected these runes because I felt that they were good for Greaves.
Armor Pen is certainly good in early game, resulting in you dealing almost true damage to anyone, landing you an easy first blood.
Armor and Magic Res gives you a great sustain early game and has enabled me a couple of times to go mid against Lux or even LeBlanc and get away with a first blood and a decent amount of health.
And last; Attack Damage Quints. They give you high early game damage and enables you to deal tons of damage with Buckshot!
The chosen Maisteries were chosen to give you tons of damage output but at the same time letting you get back in the fight and keep your buffs longer.
My choice are items are pretty simple; early game damage, sustain and easy creep farm.
Starting with a Doran's Blade is in my opinion your only option to be able to stay in lane for the longest amount of time.
Depending on if I get any successful kills during the laning phase decides what I buy next.
If you got well over 2000 gold after 7 minutes then you should go for B. F. Sword and boots.
If not, then go for 2 more Dorans and Berserker's Greaves. And buy a B. F. Sword when you can afford it.
Continue building into Blood Thirster and follow it up with a Zeal followed up with an Infinity Edge.
Finish your Phantom Dancer and move on to Warmog's Armor.
Finish your build off with a Atma's Impaler.
The reason for this skill sequence is to maximize your damage and mobility. Being able to dodge annoying spells with Quickdraw and after that being able to land Buckshot without any issues.
Taking only one point in Smoke Screen is all you need. You are not out for the damage Smoke Screen deals, but the effect.
Level Collateral Damage when ever possible, maximizing Buckshot and then Quickdraw finishing with maximizing Smoke Screen last.
For those who do not know this:
Exhaust and Flash are the spells ALL AD Carries should use.
End of story.
Pros / Cons
Mobility, able to get out of teamfights if you have to.
Can really pin down the team if Smoke Screen is used correctly.
Really squishy, like most AD carries.
Team dependant, like most AD carries.
A tip for when running with your teammates from the other team:
Smoke Screen can help more then you think. Giving an ally the opportunity to sneak into a brush etc. Temporarily giving your team the upper handing which might even lead to you turning the fight around.