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What is your purpose of making this guide?
Don't reply as it's rhetorical. The reason you wrote your guide is to advertise playing
So without further ado I will try to help you make a better guide.
Runes:
As said by others they are less then desired. Ability power glyphs seem like a good idea but Naut's AP ratio isn't that strong making it less desirable of a choice. I recommend
Flat Magic Resist Glyphs as they help
The random quint of Armor, lose it for either Attack speed Quints (which you have 2) or go movement speed quints.
Masteries: It doesn't make sense to build Nautilus attack oriented as his statistics make him tanky. By having most of your point in the red category you lack movement speed that allows for more ganks!!
In general you need to EXPLAIN why you chose each mastery. As it's crucial to show it.
General things to consider
item explanation. You need to explain why as its crucial to make the right build.
Ability explanation: how can a player know what a
Jungling: it's a decent section but you lack anything about Counter jungling which is very important as Naut's greatest opponent according to Champion select is Shyvanna who is, IMO the best counter jungler.
BBC coding: try to get some pictures in and make it more appealing. It takes time but it really improves a guide.
change runes: take a look at other guides they have good ideas.
Show items and abilities
And don't try to take some peoples criticism so heavily. I understand as there are some people on Moba who can be a nuisance and unhelpful but others are genuine in their comments IE: Veng LMFAO (who wrote quite a bit to help you) while others will show no mercy IE: (Laggermeister). I hope it's okay to use these examples If you have a concern about it I would be more than happy to remove it.
Hope this long winded and hour long comment (the time it took me to compose this) helps.
-AngryOldman aka KingPudding
I'm also downvoting for your masteries and runes. I've seen the opinion of Diamond players who have other rune/mastery set-ups and they make much more sense then what you have. Also, your attitude kinda sucks.
Said the Silver to the Gold.
lol. if you wont try it out you wont know how it works. and trust me it does work very well mr ingorance
Dude I've played enough tanky junglers back in S2 to know that this **** doesn't work when you start facing some competent enemies.
thanks for your advice I really appreciate that!
He has a point. The runes and masteries look offputting. Telling somebody to "try it first" isn't a response to it either. The whole point of the guide is to convince me to use it JUST by reading it. I don't want to have to "test" it before I think about using the guide as a staple, it needs to be a guaranteed.
The guide seems very.. bland?
It needs more visual work. Eg BBCoding and using images.
Because your runes and masteries are very diverse and... unusual? You need to explain them in great depth. The explanation you have provided doesn't cut it for me, and has not convinced me to use them.
I'd suggest putting up a picture of the mastery tree.
Item section is horrid.
Explain each and EVERY item in-depth and why you take the item. Explain how they benefit you in terms of the stages of the game.
You need to also explain / have more items available for picking. You only recommend buying 9 items EVER. For a champion like
Jungling section seems fine.
ONLY USE YOUR Dredge Line if the enemy attempts to run away / uses Flash.
- Very good point, nice work!
Teamfighting needs a huge amount of expanding on.
How could
Also, you need to add in a summary chapter. It's a nice way to close off the guide neatly, without having an abrupt end like you have (:
So yeah, that's my small review. Just expand on the guide, fix some grammatical errors / spell check it and make it more pleasing to the eye. Don't forget to expand on everything you say and put in a summary chapter!
Have a good day, goodluck! <3
Then I saw this guide and now i always carry my team...
The Runes look a bit strange but its working very well :)