Build Guide by talal
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and welcome to my poppy build !! those 3 builds can kick *** !! they are dominating and destructive ... poppy does some ridiculous damage and can get more than 2 kills at late game ! poppy is the best turret diver due to her ult and can resist alot of champs damage in team fights because of her ult ! i have played over 100 games with poppy and i have great match history but too bad my laptop is currently down and i have to use another computer tht doesnt have the LoL ! but i would list a few games i played with poppy :
all this games have been played using a hybird build which is build 1
Pros & Cons
- high damage output
- Best turret diver
- can do over 1k hits u
- powerful early game
- very fast movement speed due to Paragon of Demacia
- vulnerable to CCs
- not good farmer
spells u should use :
Ghost : this is one of my main choices for spells on poppy makes u move around the map when in need and very fast when combined with Paragon Of Demacia
Exhaust : u can replace this spell with heal if u dont need heal it helps wen u need to run away from a champion or if u wanna catch up or u could use i to blind the melee dps champs
Ignite : why i should take ignite ? first , because i could grant me first bloods and early kills . second , because it reduces healing which could be useful on people such as mundo and soraka.
Possible suggestions Teleport : this is a useful spell for poppy because if u have money to buy sheen u can B and tele back before they can get to ur turret !
Flash : it could be very useful in fights ! how u may ask ? u can flash in-front of the opponent and push him back using Heroic Charge to ur team .
Cleanse : Earlier ago i said tht poppy is Vulnerable to CCs this could make u resist the stuns slows and knock ups !
Stay away from them
I got 3 builds and all basic masteries for he hybird i go offence for the ap i got utility and for the dps i go offence ! very basic masteries ....
Build 1 vs Build 2 vs Build 3
build 1 is a hybird build that gets u to doo massive damage and destroy ur enemies in seconds ! he hybird is a bit squishier than the other builds.
Build 2 is a full ap build tht can aslo dominate ur enemies but with only 2 skills i prefer going hybird more than full ap but full ap works very fine.
Build 3 is a full DPS build tht focuses on crit and attack damage can about 2 touch ur enemies when ur build is done.
i prefer going hybird more than ap and dps ! build 1 is better than build 2 and build 3 for me
Poppy skills :
Valiant fighter ( passive )
Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
This passive is just great ! it makes poppy less squishy and can let u buy damage instead of any defense items
Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.
this is how u can hit more than 1k this is just like a machine gun that can kick everyone's *** in just seconds ! this is poppy's main ability use it often.
Paragon of Demacia
Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for an 5 seconds. This effect can stack 10 times.
Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds.
This is such a good skill early game ! why ? because of its passive as long as u keep hitting or keep being hit u gain extra attack damage and armour ! and now for its active i gives u max stacks for the passive and gives u an extra movement speed tht lets u chase , run away , or even getting to places earlier
Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 / 1.5 / 1.5 / 1.5 / 1.5 seconds.
this skills is very useful and the only CC tht poppy has u can use it to set up fights . always make sure u use it wen the enemy is toward a wall
For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.
In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.
Poppy's ulimate is the reason she is the best turret diver ! but it doesnt only make her immume to all damages it also gives u 10/30/40 % increased damage it can be good to be used before ignite and Devastating Blow. /color]
- If ur taking down a turret and u have sheen or trinity force on you u coulda use Paragon of Demacia to get extra damage and gain sheen's passive.
- always try to push ur enemies against the wall to get stunned.
- u could always use ur paragon of demacia to place a better spot to push ur target too.
- Use you Diplomatic immuminity on tanks or people who dont do much damage ! why tanks ? because they still alive the longest which keeps ur ult on the for a long time ! why people who dont do much damage ? because if u use ur ult on them there the only one who can attack you lets take soraka as an example if u put ur ult on her she would barely do any damage u kill her first be4 anyone can touch you then u move on to the carries then tanks