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Build Guide by talal

i may be small but i kick ***

By talal | Updated on April 15, 2011
13,915 Views
6 Votes
13 Comments
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Choose Champion Build:

  • LoL Champion: Poppy
  • LoL Champion: Poppy
  • LoL Champion: Poppy
Array ( [display_name] => [champion_id] => 43 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 2 [10] => 4 [11] => 3 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.481884 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 744 [champion_id] => 43 [display_name] => Iron Ambassador [unranked_description] => Poppy periodically throws her buckler on her next basic attack, granting it bonus range and magic damage and causing the shield to fall near her target, where it remains for up to 4 seconds. If Poppy picks up the buckler, she shields herself for a percentage of her maximum Health for several seconds. Enemies can step on the buckler to destroy it. If the buckler kills its target, it bounces back to Poppy and automatically shields her. [ranked_description] => Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it. The buckler grants 425 range and 20-180 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for {15/17.5/20}% maximum health for 3 seconds. The cooldown of Iron Ambassador lowers at levels 7 and 13. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 12 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 745 [champion_id] => 43 [display_name] => Hammer Shock [unranked_description] => Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit. [ranked_description] => Poppy smashes the ground in front of her, dealing {40/60/80/100/120} (+0.9 per bonus attack damage) (+8% of target's maximum Health) physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it by {20/25/30/35/40}% before erupting after 1 second, dealing the same physical damage to all enemies hit. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 35 [cost_rank_2] => 40 [cost_rank_3] => 45 [cost_rank_4] => 50 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 430 [range_rank_2] => 430 [range_rank_3] => 430 [range_rank_4] => 430 [range_rank_5] => 430 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 746 [champion_id] => 43 [display_name] => Steadfast Presence [unranked_description] => Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health. Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take magic damage. This can only happen once per enemy champion. [ranked_description] => Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health. Active: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take {70/110/150/190/230} {0.7} magic damage. This can only happen once per enemy champion. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 217 [champion_id] => 43 [display_name] => Heroic Charge [unranked_description] => Poppy dashes to the target enemy, dealing physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and temporarily stuns them. [ranked_description] => Poppy dashes to the target enemy, dealing {60/80/100/120/140} (+0.5 per bonus attack damage) physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and stuns them for {1.6/1.7/1.8/1.9/2} seconds. [description] => Poppy charges at an enemy and cripples them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned. [icon] => /content/spell/312e302e302e37302d37382d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-11 06:52:46 ) [4] => Array ( [ability_id] => 747 [champion_id] => 43 [display_name] => Keeper's Verdict [unranked_description] => First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy instead. [ranked_description] => First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing {200/300/400} (+0.9 per bonus attack damage) physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy for 0.75 seconds instead, but only dealing 50% damage. The knockup does not make enemies untargetable. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 78 [mobafire_id] => 43 [name] => Poppy [url] => poppy [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 36 [rankings] => 43 [rankingsCount] => 63 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #36 in
Top Lane
Win 50%
Get More Stats
Array ( [display_name] => [champion_id] => 43 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 2 [13] => 3 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.481884 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 744 [champion_id] => 43 [display_name] => Iron Ambassador [unranked_description] => Poppy periodically throws her buckler on her next basic attack, granting it bonus range and magic damage and causing the shield to fall near her target, where it remains for up to 4 seconds. If Poppy picks up the buckler, she shields herself for a percentage of her maximum Health for several seconds. Enemies can step on the buckler to destroy it. If the buckler kills its target, it bounces back to Poppy and automatically shields her. [ranked_description] => Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it. The buckler grants 425 range and 20-180 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for {15/17.5/20}% maximum health for 3 seconds. The cooldown of Iron Ambassador lowers at levels 7 and 13. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 12 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 745 [champion_id] => 43 [display_name] => Hammer Shock [unranked_description] => Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit. [ranked_description] => Poppy smashes the ground in front of her, dealing {40/60/80/100/120} (+0.9 per bonus attack damage) (+8% of target's maximum Health) physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it by {20/25/30/35/40}% before erupting after 1 second, dealing the same physical damage to all enemies hit. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 35 [cost_rank_2] => 40 [cost_rank_3] => 45 [cost_rank_4] => 50 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 430 [range_rank_2] => 430 [range_rank_3] => 430 [range_rank_4] => 430 [range_rank_5] => 430 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 746 [champion_id] => 43 [display_name] => Steadfast Presence [unranked_description] => Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health. Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take magic damage. This can only happen once per enemy champion. [ranked_description] => Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health. Active: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take {70/110/150/190/230} {0.7} magic damage. This can only happen once per enemy champion. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 217 [champion_id] => 43 [display_name] => Heroic Charge [unranked_description] => Poppy dashes to the target enemy, dealing physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and temporarily stuns them. [ranked_description] => Poppy dashes to the target enemy, dealing {60/80/100/120/140} (+0.5 per bonus attack damage) physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and stuns them for {1.6/1.7/1.8/1.9/2} seconds. [description] => Poppy charges at an enemy and cripples them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned. [icon] => /content/spell/312e302e302e37302d37382d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-11 06:52:46 ) [4] => Array ( [ability_id] => 747 [champion_id] => 43 [display_name] => Keeper's Verdict [unranked_description] => First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy instead. [ranked_description] => First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing {200/300/400} (+0.9 per bonus attack damage) physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy for 0.75 seconds instead, but only dealing 50% damage. The knockup does not make enemies untargetable. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 78 [mobafire_id] => 43 [name] => Poppy [url] => poppy [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 36 [rankings] => 43 [rankingsCount] => 63 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 43 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 2 [2] => 1 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 2 [13] => 3 [14] => 2 [15] => 4 [16] => 3 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.481884 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 744 [champion_id] => 43 [display_name] => Iron Ambassador [unranked_description] => Poppy periodically throws her buckler on her next basic attack, granting it bonus range and magic damage and causing the shield to fall near her target, where it remains for up to 4 seconds. If Poppy picks up the buckler, she shields herself for a percentage of her maximum Health for several seconds. Enemies can step on the buckler to destroy it. If the buckler kills its target, it bounces back to Poppy and automatically shields her. [ranked_description] => Poppy periodically throws her buckler with her next basic attack, which then falls near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it. The buckler grants 425 range and 20-180 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for {15/17.5/20}% maximum health for 3 seconds. The cooldown of Iron Ambassador lowers at levels 7 and 13. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 12 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 745 [champion_id] => 43 [display_name] => Hammer Shock [unranked_description] => Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit. [ranked_description] => Poppy smashes the ground in front of her, dealing {40/60/80/100/120} (+0.9 per bonus attack damage) (+8% of target's maximum Health) physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies that are standing on it by {20/25/30/35/40}% before erupting after 1 second, dealing the same physical damage to all enemies hit. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 35 [cost_rank_2] => 40 [cost_rank_3] => 45 [cost_rank_4] => 50 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 430 [range_rank_2] => 430 [range_rank_3] => 430 [range_rank_4] => 430 [range_rank_5] => 430 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 746 [champion_id] => 43 [display_name] => Steadfast Presence [unranked_description] => Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health. Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take magic damage. This can only happen once per enemy champion. [ranked_description] => Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health. Active: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take {70/110/150/190/230} {0.7} magic damage. This can only happen once per enemy champion. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 217 [champion_id] => 43 [display_name] => Heroic Charge [unranked_description] => Poppy dashes to the target enemy, dealing physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and temporarily stuns them. [ranked_description] => Poppy dashes to the target enemy, dealing {60/80/100/120/140} (+0.5 per bonus attack damage) physical damage to them and carrying them along with her. If they collide with terrain, she deals the same amount of physical damage to them again and stuns them for {1.6/1.7/1.8/1.9/2} seconds. [description] => Poppy charges at an enemy and cripples them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned. [icon] => /content/spell/312e302e302e37302d37382d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-11 06:52:46 ) [4] => Array ( [ability_id] => 747 [champion_id] => 43 [display_name] => Keeper's Verdict [unranked_description] => First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy instead. [ranked_description] => First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled. Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing {200/300/400} (+0.9 per bonus attack damage) physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy for 0.75 seconds instead, but only dealing 50% damage. The knockup does not make enemies untargetable. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0078_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 78 [mobafire_id] => 43 [name] => Poppy [url] => poppy [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 36 [rankings] => 43 [rankingsCount] => 63 [winRate] => 50 ) ) ) 1

Intoduction


Hello and welcome to my poppy build !! those 3 builds can kick *** !! they are dominating and destructive ... poppy does some ridiculous damage and can get more than 2 kills at late game ! poppy is the best turret diver due to her ult and can resist alot of champs damage in team fights because of her ult ! i have played over 100 games with poppy and i have great match history but too bad my laptop is currently down and i have to use another computer tht doesnt have the LoL ! but i would list a few games i played with poppy :

9/5/15 win
13/2/6 defeat
4/1/3 win
26/5/10 win
8/6/17 win
all this games have been played using a hybird build which is build 1
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Pros & Cons

Pros
- high damage output
- Best turret diver
- can do over 1k hits u
- powerful early game
- very fast movement speed due to Paragon of Demacia

Cons
- squishy
- vulnerable to CCs
- not good farmer
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Spells

spells u should use :
Ghost : this is one of my main choices for spells on poppy makes u move around the map when in need and very fast when combined with Paragon Of Demacia
Exhaust : u can replace this spell with heal if u dont need heal it helps wen u need to run away from a champion or if u wanna catch up or u could use i to blind the melee dps champs
Ignite : why i should take ignite ? first , because i could grant me first bloods and early kills . second , because it reduces healing which could be useful on people such as mundo and soraka.

Possible suggestions Teleport : this is a useful spell for poppy because if u have money to buy sheen u can B and tele back before they can get to ur turret !
Flash : it could be very useful in fights ! how u may ask ? u can flash in-front of the opponent and push him back using Heroic Charge to ur team .
Cleanse : Earlier ago i said tht poppy is Vulnerable to CCs this could make u resist the stuns slows and knock ups !

Stay away from them

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Masteries

I got 3 builds and all basic masteries for he hybird i go offence for the ap i got utility and for the dps i go offence ! very basic masteries ....
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Build 1 vs Build 2 vs Build 3

Build 1


build 1 is a hybird build that gets u to doo massive damage and destroy ur enemies in seconds ! he hybird is a bit squishier than the other builds.

Build 2


Build 2 is a full ap build tht can aslo dominate ur enemies but with only 2 skills i prefer going hybird more than full ap but full ap works very fine.

Build 3


Build 3 is a full DPS build tht focuses on crit and attack damage can about 2 touch ur enemies when ur build is done.

i prefer going hybird more than ap and dps ! build 1 is better than build 2 and build 3 for me
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Skills

Poppy skills :
Valiant fighter ( passive )

Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.

This passive is just great ! it makes poppy less squishy and can let u buy damage instead of any defense items
Devastating Blow

Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.

this is how u can hit more than 1k this is just like a machine gun that can kick everyone's *** in just seconds ! this is poppy's main ability use it often.
Paragon of Demacia


Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for an 5 seconds. This effect can stack 10 times.

Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds.
This is such a good skill early game ! why ? because of its passive as long as u keep hitting or keep being hit u gain extra attack damage and armour ! and now for its active i gives u max stacks for the passive and gives u an extra movement speed tht lets u chase , run away , or even getting to places earlier
Heroic Charge


Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 / 1.5 / 1.5 / 1.5 / 1.5 seconds.

this skills is very useful and the only CC tht poppy has u can use it to set up fights . always make sure u use it wen the enemy is toward a wall
Diplomatic Immunity

For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.

In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.

Poppy's ulimate is the reason she is the best turret diver ! but it doesnt only make her immume to all damages it also gives u 10/30/40 % increased damage it can be good to be used before ignite and Devastating Blow. /color]
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Items

AT lvl 18 :

Build 1 :

Build 2 :

Build 3 :
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Skills sequence

Its simple first usethenthenthen
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Tips

- If ur taking down a turret and u have sheen or trinity force on you u coulda use Paragon of Demacia to get extra damage and gain sheen's passive.
- always try to push ur enemies against the wall to get stunned.
- u could always use ur paragon of demacia to place a better spot to push ur target too.
- Use you Diplomatic immuminity on tanks or people who dont do much damage ! why tanks ? because they still alive the longest which keeps ur ult on the for a long time ! why people who dont do much damage ? because if u use ur ult on them there the only one who can attack you lets take soraka as an example if u put ur ult on her she would barely do any damage u kill her first be4 anyone can touch you then u move on to the carries then tanks
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Ending

TY for checking ma build plz comment and try the build be4 voting and noo trolling plz
League of Legends Build Guide Author talal
talal Guide
i may be small but i kick ***