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Spells:
Exhaust
Ghost
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
Do




Maybe's



Don'ts
Everything else:





My Runes are:

More AS never hurt with Atma's Impaler.

Helps kill tanks along with Reckless Swings.

Good MR for surviving Champs like Annie ( Can replace with


Helps surviving an Ashe with Phantom and infinity.

Complements your passive and other runes.
I first start with a
Dorans Shield. Next run back I grab
Boots of Speed and a
Ruby crystal to go into
Phage. Then I finish my
Phage and
Boots of speed. Next go I try to finish
Frozen Mallet but if I cant grab a
Giants Belt. After grab
Cloak of Agility and/or
Chain Vest. Finish off
Atma's Spear. By now the game should be pretty much ending but if not build
Warmongs for the buff in
Atma's Spear and you will be unstoppable with all that hp. Then grab
Zeal (can get
Cata instead if preferred).
Banshee's Veil, then
Phantom Dancer and done!

















Summoners Rift
Dragon
- respawns every 6:00 (spawns at 2:30 in).Baron
- respawns every 7 min (spawns at 15:00 in).Lizard/Golem
- respwans every 5 min (spawns 1:55 in).Wolfs/Wraiths/Mini Golems
- respawns every 1:40 (spawns at 1:40 in).Twisted Treeline
4 packs of non-elite creep
- respawn every 1:15 (spwans at 1:40 in).Wolfs/wraiths with buffs
- respwan every 3:00 (spwans at 1:55 in).Red Lizard
- respwans every 4:00 (spwans at 2:10 in).Dragon
- respawns every 5:00 (spwans at 4:00 in).
I strongly recommend looking at the champion spotlights for any new champion you are thinking about buying or playing to give you some tips on how to play him/her..Here is the Champion Spotlight for olaf (it is a little old)(unknown embed type)
LAND THAT UNDERTOW, you probably aren't going to catch them if you don't land it (unless u waste ghost or exhaust). You must compensate for the time it gets to the target which differs on how fast the target is moving (but not by much).
Your not Superman, You aren't Superman don't act like you are your not poppy or tryn who can dive for 10 years early game. However you can take lots of dmg late game.
Practice, Practice is the only way you are ever going to get good at anything not just LoL life in general.
The "cure", the "cure" to a AD carry is thornmail, thornmail kill all ad (just pray they dont get MR).
My Tips
LAND THAT UNDERTOW, you probably aren't going to catch them if you don't land it (unless u waste ghost or exhaust). You must compensate for the time it gets to the target which differs on how fast the target is moving (but not by much).
Your not Superman, You aren't Superman don't act like you are your not poppy or tryn who can dive for 10 years early game. However you can take lots of dmg late game.
Practice, Practice is the only way you are ever going to get good at anything not just LoL life in general.
The "cure", the "cure" to a AD carry is thornmail, thornmail kill all ad (just pray they dont get MR).
On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.
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