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Fiddlesticks Build Guide by Kimurahitake

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League of Legends Build Guide Author Kimurahitake

I'm Fiddlin' Your Sticks

Kimurahitake Last updated on August 7, 2012
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Jungle Role
Ranked #30 in
Jungle Role
Win 47%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0


Utility: 21

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Well, hello Mobafire community. I am Kimura; but enough with the formalities. Fiddlesticks is one of my main characters and I am attempting to write a guide on him as you can see. This guide works well for me since I do use him quite often. This is not a jungle fiddle guide. This is a mid lane (5v5) and a top lane (3v3) guide. I will go through why I have items a specific order later in this build. Please enjoy and rate fairly.

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In this guide I will explain my reasoning behind my pros/cons of fiddlesticks, items, rune pages, masteries and what I have found to be successful when using Fiddlesticks. If you have any questions or comments or something you would like to see added, just leave a comment for me. Thanks for reading.

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Pros / Cons


-Good Solo
-Good Ganks (When leaving lane)
-Good Sustain (Due to Spell vamp)
-AoE Ult
-Able to initiate (With Zhonya's Hourglass and Ult)


-Squishy as Hell
-Not good against CC
-Partially Difficult to Farm when pushed
-Not good against champs with farther range

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Shoppin' So They Droppin'

I will always start out with a doran's ring. Fiddlesticks is a huge spell vamp based char due to his ult and his drain. I would then start to build a(n) Hextech Revolver for the AP and the spell vamp. This revolver will then become a Will of the Ancients later in the game. I would then buy boots of speed to become Sorcerer's Shoes for the tier 2 movement and the Magic pent. I would then buy a needlessly large rod for a Zhonya's Hourglass for initiation and to take less damage when ult'ing into a team fight. (To not get focused down.) I would then get another Needlessly large rod to build toward a Rabadon's Deathcap for later in game. I would sell the Doran's Ring at this point to put toward the making a Athene's Unholy Grail for mana recovery and the added AP. I would then finish off my Rabadon's Deathcap, start toward a Rylai's Crystal Scepter and when I fished the Rylai's I would finish my will of ancients.

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Rune time~

9x Greater Marks of insight
-For the Added Magic Penetration (Since Magic Resist Is Becoming Popular)
9x Greater Seal Of Clarity
-Mana regen at low levels helps when solo'ing
-To keep your mana up in order to stay in fights
-Helps sustain
9x Greater Glyphs of Warding
-Most Solo's are AP
-Keep your health up with added MR
3x Greater Quintessences Of Potency
-Added Ap for battles
-Helps to hit a bit harder a lot quicker

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Skill Sequence

I start with dark wind to be able to poke and get rid of minions early game. I then get one terrify and then 2x drain in order to be able to heal while in lane quickly. I then begin to max out terrify in order to Crow Storm in (at level 6) and Terrify then drain. Since drain is level 2 and you Fear'ed the enemy you will gain life and deal a lot of damage. I Would then max out drain (while getting Crow Storm Leveled up when Available). Dark wind is used as a poke and I typically have found other then that I don't use it much. I save this skill for last for that reason.

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Team Work

Fiddle Sticks is a very easy champ to team with. Amumu, is a good champ for him to have a ult in on. Amumu's Ultimate:Curse of the Sad Mummy is an AoE Stun. This leaves enemies to stand in Fiddlesticks AoE ultimate:Crow Storm and take damage. Any one with a CC ultimate or multiple CC skills helps Fiddlesticks Quite a bit. Slows/Stuns help lead into a fear which in turn leads to a team pummel. Silence doesn't help much unless there is a enemy with mutliple CC's since Fiddle is squishy.