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4k health
120 armor
180 magic resist
800 ap
Max cooldown reduction +
Deathfire nuke
Thats just hard to beat.
also, i hadnt considered the fact that with sorc boots and the scepter you would be doing true damage to squishy targets (the ones you should be targeting anyways). i was at first skeptical becuase you get DFG so late, but i found after playing a couple games that the true damage you do really makes up for not having it (its too bad you cant go negative damage with this build early game, but true damage is better than nothing), and you stard combo is enough to finish most champions. its not until late game where people realize your a threat and get MR, which is when you get DFG so your combo is still effective.
i also was going to comment that i had some mana issues in your veigar build compared to when i used a tear/archangel build, however i noticed that you had clerity as one of your summoner spells and so i swiched out my exhaust with it and find that it really solves the problem. you dont need exhaust when your this tanky anyway. anytime your low on mana and need that extra nuke combo you can activate clerity and suddenly youve got another burst. its perfect for deciving opponents into thinking you wont be able to kill them while they slowly push your lane into a gank. another option is to get teleport, so you can b back to base and teleport wherever the action is.
also, with cdr i found the best time to get a blue potion in this build is after rabadons.
im sorry for the long post, but i have been testing this build and am just sharing with other people the problems i had and other people may have and the solutions that you provided. its a good build, works to my satisfaction +1
Also, getting sorc boots that early makes your spells hit HARD on champs and after getting two stones and your rk2 boots....you may encounter fights/ganks where you want to do big damage before you have successfully built your abyssal scepter. -10 magic pen from runes and -20 from boots puts you at true damage early game. The abyssal scepter's extra 20 magic pen can be a little bit overkill *if* your enemy doesn't buy a single magic resist item and doesn't have runes for it, but I find that to be rather infrequent so the additional amount is just gravy. I mean, a lot of people get merc boots. This puts you at true damage after their merc boots again.
The ways I accomplish getting cooldown reduction, post farming, are with dfg and blue potion, blue buff, or killing someone who has blue buff. That obviously is enough for late game.
Hope that explains it, and curious for your response.
I think if you balanced out the tankyness a bit and gave him some movement speed you would have a viable tough veigar.
This build is devastating.
My games typically go about 15-5-20 (mainly because I don't mind getting kills in the team fights and my damage burst comes out first when the tank engages). My best so far was 18-1-10 in 35 minutes.