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Janna, 3v3 demoralizer
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Spells:
Cleanse
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction
The key to this build is staying alive by not allowing Janna to come into body contact with enemy champions. Janna that stays alive through serious assassination attempts can be really frustrating to your opponents and this will give time for your teammates to act.
Another key element of this build is Howling Gale spam, which is why reaching 40% CD reduction earlier is a priority. Howling Gale is the most irritating non-ultimate ability to enemy champions as it both helps you clear lanes and at the same time gets your opponents thinking about it a lot.
If played properly this build can get you a couple of levels ahead of everyone else and give a bad leveling experience to your opponents.
9x
Greater Mark of Insight - 8.55 magic penetration
9x
Greater Seal of Force - 0.90 ability power (16.20 at 18)
9x
Greater Glyph of Insight - 5.13 magic penetration
3x
Greater Quintessence of Insight - 5.67 magic penetration
This will give you 19.35 total magic penetration which will bring down the initial magic resistance of enemy champions from 23%(30 magic resistance) to 9%(30-19.35=9.65 magic resistance). This converts into a serious ability damage increase as 23%-9%=14% of your ability damage is not resisted.

9x

9x

3x

This will give you 19.35 total magic penetration which will bring down the initial magic resistance of enemy champions from 23%(30 magic resistance) to 9%(30-19.35=9.65 magic resistance). This converts into a serious ability damage increase as 23%-9%=14% of your ability damage is not resisted.
Presence of the Master and Quickness are two masteries that are a must to increase survivability of Janna. The two summoner spells combined with Boots of Mobility can give Janna a near immortality if care is taken.
Greed and Awareness are essential for staying ahead of your opponents as the Howling Gale and Zypher leveling priority will get your Janna the needed damage output to be able to harass.
There is no Sorcery and Archaic Knowledge primarily because Archaic Knowledge will give you only the equivalent of around 1.4 magic penetration after the flat magic penetration on your runes is applied. That is, the leftover 9.65 magic resistance on enemy champions will go down by only 15%(~1.4). On top of this, Sorcery is only 3% cooldown reduction in contrast with 6% you get from Intelligence.
Defense tree is empty because Janna's survivability is dependent solely on her mobility.
Greed and Awareness are essential for staying ahead of your opponents as the Howling Gale and Zypher leveling priority will get your Janna the needed damage output to be able to harass.
There is no Sorcery and Archaic Knowledge primarily because Archaic Knowledge will give you only the equivalent of around 1.4 magic penetration after the flat magic penetration on your runes is applied. That is, the leftover 9.65 magic resistance on enemy champions will go down by only 15%(~1.4). On top of this, Sorcery is only 3% cooldown reduction in contrast with 6% you get from Intelligence.
Defense tree is empty because Janna's survivability is dependent solely on her mobility.


Ideally, you should get




When you get the


Later in the game

Unlike other Janna builds this Janna can afford to be a harasser from level 1. Boots of Speed, the two summoner spells and midmap ward will give her enough room to avoid death. However, you should still concentrate on killing enemy minions with your Howling Gale.
Rank up Howling Gale and Zephyr as much as possible and don't worry about the other two abilities. Use Zephyr to harass enemy melee champions and avoid getting below 2/4th to 3/4th of your health bar. Keep your enemies thinking where the Howling Gale will hit. A couple of hits with your staff + Howling Gale hit + Zephyr can get your opponents worried and running. But don't get too cocky as your main priority is leveling up. Watch out for the bushes.
Often, there are ranged champions that will try to harass you instead. In that case, stay far behind and throw in a Howling Gale every now and then. Feeding your enemies with Janna is the easiest thing you can do.
Rank up Howling Gale and Zephyr as much as possible and don't worry about the other two abilities. Use Zephyr to harass enemy melee champions and avoid getting below 2/4th to 3/4th of your health bar. Keep your enemies thinking where the Howling Gale will hit. A couple of hits with your staff + Howling Gale hit + Zephyr can get your opponents worried and running. But don't get too cocky as your main priority is leveling up. Watch out for the bushes.
Often, there are ranged champions that will try to harass you instead. In that case, stay far behind and throw in a Howling Gale every now and then. Feeding your enemies with Janna is the easiest thing you can do.
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