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Spells:
Ghost
Cleanse
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction to Janna
CD Runes- With her CD runes, it provides Janna with faster recharge allowing for easier get away and more defending ability.
Mp5 Seals - I gave her Mp5 runes to allow more mana regen on the go, its nice to have more mana after you escape. Otherwise I'd go with dodge or health seals.
Health Quint - Health quins for more health so you don't die as easy.
Mp5 Seals - I gave her Mp5 runes to allow more mana regen on the go, its nice to have more mana after you escape. Otherwise I'd go with dodge or health seals.
Health Quint - Health quins for more health so you don't die as easy.

Boots of Swiftness - Best speed while running to cap and while being chased. Obvious survival choice.

Priscilla's Blessing - An obvious choice if your going to cap, it almost feels like 50% faster but it is a must!

Force of Nature - Huge magic resist and healing. Awesome item.

Guardian Angel - More Resist, + a Pheonix Down! It is huge, with this... you are not gonna die easily.

Odin's Vial - Well this last item is really your choice I choose this for the nice AoE dmg you can help defend or finish anyone off with.

Spirit Visage - Awesome item, even more regen... with health and magic resist.
If you feel like adapting to the game, a thornmail and Frozen Heart may be substituted.
Zephyr... max it asap, it gives you a very nice speed boost and a very nice snare
Eye of the Storm is the next skill you will want to max, with dmg absorption, it can be a life saver.
Howling Gale, with one point @ lvl 3, you provide your self with a knock up which can be a huge difference. Last skill you want to max because it is not needed for dmg, but only for its knock-up. So you only need the first level @ 3.
Eye of the Storm is the next skill you will want to max, with dmg absorption, it can be a life saver.
Howling Gale, with one point @ lvl 3, you provide your self with a knock up which can be a huge difference. Last skill you want to max because it is not needed for dmg, but only for its knock-up. So you only need the first level @ 3.
Best*
A huge speed boost, with a mastery point in utility... it provides you with a faster getaway and gets you to your capture point faster.
The best spell you could equipt if your going to cap with a clean getaway. Since Janna is one of the squishier speed cappers, its lets you do your job.
Good*
Could also be in the Best category, but this only provides you with 1 dmg reduction + slow for a short amount of time. Not as good as having a cleanse with ghost.
Also a very nice skill, provides easy juking and escape but you don't need a flash when your a fast Janna that can Juke easy mode.


Good*


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