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jannah






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Spells:
Flash
Clairvoyance
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction
Janna can make or break a team fight, if played correctly she can easily turn a team fight into your favor however she can also break a team fight if played incorrectly.
However in this guide I will be focusing more on roaming, since the roaming meta game is really broken atm.
Right now the roaming meta game is really strong and having a roamer and a jungle is very strong, especially if you have someone like Cho'gath or signed holding bottom lane.
When roaming with Janna you always want to harass the solo lanes as much as possible, that means top and mid. You want to open up with


Harrassing
Roaming takes a lot of patience, you want to basically camp the top bush and make sure don't get spotted or seen by the enemies and as soon as they get aggressive or push the lane you want to punish them by the combo that is shown above, then you can pretend to go mid lane and come back around through the top push and sit in there again and begin harassing, what this will do is it will make them play more safer which means they lose CS and you can also deny them XP giving your solo XP advantage. You can also do the same to mid lane.
You may even get them to blow the summoners spells which will leave them vulnerable gank them when summoners are down.
Not only can you mess around with the lanes, you can also screw around with the jungler harass him when hes taking buffs and making him B will slow him down a lot and who knows you might even catch him low and net yourself a kill.
To make roaming more effective gank with your jungler to get the kill for sure.
Wards
When you get your Oracle you want to roam around clearing wards to remove their map awareness
Why Roam?
Roaming gives you 3 solo lanes, and if you can hold the lanes this will give you a big advantage in the late game stages, and harassing the lanes and the jungle will give your lanes a bigger CS advantage which means your lanes will be more farmed, and since Janna doesn't need to be farmed she is a viable roamer.
http://www.youtube.com/watch?v=MycHkrNU5-o
Janna has the ability to let a carry or someone who can't farm, be able to farm.
However babysitting in lane can be very boring as you basically will be sitting there making sure your lane partner doesn't get killed.
When laning you want to play aggressive and passively,just use your brain and you'll know when to play aggressive or passively, you also don't want to take any CS let your partner have all the CS only CS when your partner needs to B or if you know hes going to miss the creep
Harassing
Janna can be extremely annoying when going against her in lane, what you wanna do is put on your shield run up to the enemy spam your spells and auto attack, the back off and when your CD's are over do it again, be careful though the enemy may get annoyed and request a gank from their jungle.
Seals : Flat Amour or Mana Regen P/ Level
Glyphs: Flat Mr or CDR
Quints: Movement Quints Or Healths Quints
Why do I choose these runes?
I choose Armour pen runes because early game you wanna maximize your damage output when roaming, Armour pen runes let you do true damage to most champions when auto attacks, usually you can get a few auto attacks in between your slow and knock up, which will improve your damage when roaming, Flat Armour helps mimize damage you take from ad characters when roaming, however you shouldn't really taking damage when roaming but if you do flat Armour will help, you could also use Mana regen however when roaming you don't need to spam your skills as much, however if you decide to baby sit and roam I would use mana regen so you can spam your skills a lot more, I take flat MR to minimize magic damage early game, CDR runes are only for baby sitting because you wanna spam your skills to harass or protect your teammates, Movement quints are for roaming so you can close distance and stay on whoever your trying to harass, healths quints are also a good choice since Janna has good base movement speed anyways.
Janna has good utility and going 21 in utility masteries will give her a even bigger utility boost.
I go for the armour and mr in defence tree just to take less damage when roaming and strength of spirit mastery for a little health regen when roaming, if you do end of taking damage.
Boots , Ward, HP pot
When roaming boots give you a big advantage cause most people start off with dorans items so you can close distance and be able to harass a lot better, Ward is for warding the jungle so you can gank the jungler or just get more map awareness.
After that you want to buy oracle to clear wards and get rid of all their wards and remove their map awareness so you and your jungler can gank easier, it will also get them playing a lot safer which means they lose CS, however if don't decide to play safe you can take advantage of this by ganking them.

The new update allows you to change both philosophers stones into an item now and since Eleisa's Miracle now grants tenacity you can buy this and have cc reduction and buy different boots instead of merc.




Other good choices


Wards


It is always important to be warding as Janna, buy wards when ever you can to give you more map awareness, buy pink wards for drake and baron, or for any stealth champions. Wards can change a gank into your favor.


This is your main ability for harassing when roaming with Janna, throw it on the enemy get 2 auto attacks off them Q, auto attack.


This spell can also be used defensively, if your getting chased you can ult to knock back, use your Q and run.


Other Choices
These summoners spells are okay to have but i really don't recommend getting them unless your just pub stomping and having fun.


Bad Choices

I see a lot of Janna's getting clarity, tbh clarity is really not needed because you shouldn't have mana problems in the first place, however if you do you should get mana regen per level seals and you'll be fine.

or if your trolling

Don't really have to go over the rest.
Pros
- Great Baby sitter, can get your carry farmed
- Good harassing ability
- Can escape ganks easily
Cons
- Can be very boring, watching the carry farm half of the time
Pros/Cons - Roaming Janna
Pros
- 3 Solo Lanes
- Can Harass other solo lanes, keep them under farmed
- Can clear wards more effectively, remove their map awareness
- Can Harass their jungler, and slow them down
- Fun
Cons
- If done wrong , will cost you the game
- If bot lane is bad , will cost you the game
- Prone to ganks when roaming around their Jungler
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