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Jarvan IV - Today is a good day to die!






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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Let me say as far i've only done a few games with him, and that are my two builds that i figured out.
All in all i got 10+ kills less then 5 deaths and over 20 ***its in games there they didn't surrender.
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Good for singling out a target
Good chaser
Great team ganker
Good initiator
Great for team fights
Can charge through thick walls
Can escape easily from ganks
Can tank single targets
Good Slow with his shield
Cons
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Very dependant on quick level 2
Easily focused down (Not the best survivability)
Very mana dependent early game










Why more Armor then Magic Resist? Jarvan already have more armor then magic resist so we need more magic resist in order to tank more.






Your passive ability, it removes 10% of your targets CURRENT health upon auto attack every 6 seconds, maxing at 400 extra damage.

Shoots the top of your spear out, hitting all enemies in a line dealing damage and removing a percentage of your enemies armor. If it connects with your Demacian Standard You get pulled towards it, knocking up all enemies in your path.


Passively increases your Attack Speed and armor, stacks with the effect when it is used.

You heroically leaps at this target, dealing physical damage and creating a circle of terrain arround them for a few seconds.
First of all skill your Q-Skill (Dragon Strike), at level 2 get your E-Skill (Demacian Standard) at level 4 get your W-Skill (Golden Aegis) to slow the enemy if he flees. Then max your Q-Skill first for more Armor penetration. At level 8,10,12,13 skill up Demacian Standard to initiate with your combo. At least max your W-Skill.


Stay on your lane until you can get your


Afterwards get

Then get your


Then finish your



If you have a heavy tank team then get instandly

As one of the last items get


At last finish your


and buy


Then build

Afterwards finish your Ruby Crystal to

Then Finish your

In order to provide fleeing champs get a


For more damage output get a


At last item get


Heavy Physical Team:



Heavy Magical Team:




Physical and Magical Team: You got to examine if the team got 2 physical or 3 or 2 magican or 3 and in that way you can choose your items from ahead.
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