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Spells:
Ghost
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction





For runes, I use Armor Penetration Marks, Health Per Level Seals, Magic Resist Per Level Glyphs, and again, Armor Penetration Quintessences. I take these for obvious reasons as Armor Pen is what this build revolves around. Also, the extra health and magic res are extremely useful mid and end game.


I use the summoner spells: Ghost and Exhaust
These spells combo nicely and are very useful together. If someone is getting away, ghost to catch up. If they ghost as well, exhaust them.
There are numerous scenarios where Ghost is a great help. For example, your teammate is getting beaten and your close enough to help him/her out. To get there faster, simply Ghost. To catch up to a fleeing target use ghost, which also works the other way if you get ganked.
Exhaust is also helpful to stop fleeing enemies and for running away as it slows down the chaser/runner dramatically. It also lowers their attack.
An optional summoner spell I like to use is Teleport









ITEMS ARE SUBJECT TO CHANGE IF NEEDED TO


You can choose whether or not to sell Wriggle's in the end and get either Sunfire or Frozen in between, but I kinda like the lifegain. It helps a lot.
DEMACIAN STANDARD!!!!! It is an amazing ability to start with and max first as it boosts you AND your allies. It works as a sight ward. Plus, you get to throw a freaking flag at people from bushes.
Of course I get Dragon Strike after so I can use the combo and possibly get a quick first blood if done right.
Then, get Golden Aegis so in case you get ganked, you can boost your health AND slow them down. If that for some reason isn't enough to get away, don't forget about your summoner spells!
Up Demacian Standard more, because majority of the time, you won't be laning alone and it helps allies as much as it does you.
Time for ult. Be careful when using this as you can accidentally end up screwing yourself over. Try to trap them with you and an ally, cuz then they die no matter what. Be careful about accidentally trapping yourself with 2 enemies, cuz you will LIKELY not survive. Also watch out for enemies with flash abilities (Jax, Ezreal, Maokai, etc...) because they can still get inside the arena.
The rest is really up to you, but I suggest always maxing them in this order:
1-Cataclysm (It has to max first...)
2-Demacian Standard (The boosts are amazing)
3-Dragon Strike (lowers armor, has reach, and can combo with Standard)
4-Golden Aegis (the shield and slow are useful, but it doesn't matter how much it gets maxed for them to help, so this comes last)
Of course I get Dragon Strike after so I can use the combo and possibly get a quick first blood if done right.
Then, get Golden Aegis so in case you get ganked, you can boost your health AND slow them down. If that for some reason isn't enough to get away, don't forget about your summoner spells!
Up Demacian Standard more, because majority of the time, you won't be laning alone and it helps allies as much as it does you.
Time for ult. Be careful when using this as you can accidentally end up screwing yourself over. Try to trap them with you and an ally, cuz then they die no matter what. Be careful about accidentally trapping yourself with 2 enemies, cuz you will LIKELY not survive. Also watch out for enemies with flash abilities (Jax, Ezreal, Maokai, etc...) because they can still get inside the arena.
The rest is really up to you, but I suggest always maxing them in this order:
1-Cataclysm (It has to max first...)
2-Demacian Standard (The boosts are amazing)
3-Dragon Strike (lowers armor, has reach, and can combo with Standard)
4-Golden Aegis (the shield and slow are useful, but it doesn't matter how much it gets maxed for them to help, so this comes last)
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