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Spells:
Surge
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Play Style
In mid game you will either be farming, or doing an almost mid job ganking in other lanes.
In late game you will basically be able to pull off ridiculous backdooring, solo dragon, or in general being a rather nice ad carry with cc capability.
One thing to remember is that your standard makes your attacks faster. So if you choose to backdoor, put your standar at a safe distance behind you so you not only are killing the tower faster, but you also have an escape in the eventuality that they remember that you exist.
Take the fact that most people view jarvan as an offtank to your advantage and kill swiftly to the point where they cannot come back from it.
In team fights your job is basically to guard yourallies who are about to die with your e q combo. However know that if you can get away with not being the initiator, it is better to come into the group fight after about a third of the fight has past. Pick off the stragglers and just in general try to trick them into being near you.
This build truthfully doesn't need surge. However if you are uncomfortable with early kills it is definitely a good choice. I generally choose teleport myself though. Teleport allows for good repositioning, and allows you to back door while not worrying about missing the team fight.
I typically do not choose an escape summoner spell mainly because Jarvan not only has a built in escape, but because this build gives him plenty of speed.
Another thing to choose is the talent where you do ten more base damage to the towers, though that is more of a choice based on what you are expecting to be able to pull off.
If you get many kills early on, another option for items is to replace one of your early items with a sword of the occult. It becomes much harder for your opponents to deal with you if you continuously shut them down.
The last real option comes if your opponents decide to not have armor, skip out on the last whisper and go for a frozen mallet instead.
I typically do not choose an escape summoner spell mainly because Jarvan not only has a built in escape, but because this build gives him plenty of speed.
Another thing to choose is the talent where you do ten more base damage to the towers, though that is more of a choice based on what you are expecting to be able to pull off.
If you get many kills early on, another option for items is to replace one of your early items with a sword of the occult. It becomes much harder for your opponents to deal with you if you continuously shut them down.
The last real option comes if your opponents decide to not have armor, skip out on the last whisper and go for a frozen mallet instead.
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