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Jarvan The Demacian Dragonslayer
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Choose Champion Build:
Spells:
Heal
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
PROS
1)Good Laning Champion (As I Mentioned Before)
2)Good Harassing Champion (As I Mentioned Before)
3)Can 1v1 almost all champions (As I Mentioned Before)
4)Knock Back Airborn Effect(Up To 5 Targets)
5)Spells That DMG The Enemy + Lowering His ArmourOr Giving You ATK Speed And Armour
6)Can Slow Many Targets With 1 Ability
7)Easy To Escape From Gangs At lvl 3 And Up By Just Through UrIn Other Side Of Wall And Then Just Use UrOn The Flag To Go Where The Flag Is
8)Easy To Catch The Enemy While Retreating With Ur 4 Hit Combo-->-->--> AUTO ATK
Cons
1)U Must Know/Learn How To Use Ur Ulti Cause If His Ulti Isn't Used Correctly You Can Get Yourself Killed Or A Team Mate Killed
2)He Dont Have A 1 Spell Stun/Knock Back But U Must Use 2 Spells To Do This
I Prefereas Standard Spell For Slow/Lowering Stats And I LikeIts So Good When U Are Using Ur Ulti And U Have 2 Targets Inside. Or I LikeANDTo Run To Safe Area Or Catch An Enemy If U Want To Use GhostThan HealJust Make The Masteries 23/6/1 Removing 1 Point From Menders FaithAnd Put It At Haste
Martial Cadence: (Passive)Jarvan IV's first attack on his target deals 10% of the target's current health as bonus magic damage, caps at 400 damage. This effect cannot occur on the same target for 6 seconds.
Dragon Strike: Jarvan IV extends his lance through his opponent, dealing 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26% for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
Golden Aegis: Jarvan IV forges a shield protecting him 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion) damage for 5 seconds and applying a 15 / 20 / 25 / 30 / 35% slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.
Demacian Standard: (Passive): Grants Jarvan 10 / 14 / 18 / 22 / 26% bonus attack speed and 10 / 14 / 18 / 22 / 26 armor.
(Active): Jarvan IV throws a Demacian flag to a nearby area, dealing 60 / 110 / 160 / 210 / 260 (+0.80 per ability power) magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.
Cataclysm: Jarvan IV heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+1.50 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.
Dragon Strike: Jarvan IV extends his lance through his opponent, dealing 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26% for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.
Golden Aegis: Jarvan IV forges a shield protecting him 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion) damage for 5 seconds and applying a 15 / 20 / 25 / 30 / 35% slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.
Demacian Standard: (Passive): Grants Jarvan 10 / 14 / 18 / 22 / 26% bonus attack speed and 10 / 14 / 18 / 22 / 26 armor.
(Active): Jarvan IV throws a Demacian flag to a nearby area, dealing 60 / 110 / 160 / 210 / 260 (+0.80 per ability power) magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.
Cataclysm: Jarvan IV heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+1.50 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.
Its Better For Me To UpgrateANDTogether And After Go To MaxI Know That U Will Tell Me This Isn't Good Cause U Will Not Have Slow Or Shield Yes Ok But Some1 Sed That The Best Defense Is The Attack What I Mean Is That With This U Will Kill Ur Enemys Before They Do U So Much DMG.If U Want U Can Put 1 Point OnFor Just Litle Slow And Def
Its Better To Start WithCause Ur First ATK Will Do So Much DMG Cause As Jarvan IV U Have 1 Of The Best Passive AbilityAfter Some Kills And Minion Farm U Can Go Buy UrFirst Buy PickaxeAfter Go For Madreds RazorsAt Last Make Ur.Ur Passive and Madreds Bloodrazor Are Perect For Jarvan Cause With Ur First ATK U Will Hit The Enemy with 14% Of His HP.Ur Second Item Must BeFor Some Lifesteal After This Go For AnFirst BuyAfter BuyAnd At The End Buy.After This Just Make UrInto This --->If The Game Is Still In Progress BuyAND
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