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Well there are still counters in any game because you will always have characters that can 1v1 better against certain characters. Jax's Achilles heel post level 6 is getting kited. Some ap champs with cc can burst him down before he can get to them (e.g. ryze and singed). This is more a problem for Jax players because its so easy to get overconfident with Jax (because he is such an amazing duelist). Pre level 6 sion, and wukong can take him 1v1.
The reason I mention adding a matchup page is because Jax's duelist ability is such a huge part of what makes Jax, Jax.
By the way, if you'd like I would be willing to help you write up some of the guide. I have experience with html and a tiny bit with java. However, I wont have any free time to write after April first.
I'm not hosting this site? It's just plain text with some bb code. If you want to try, sure. Go ahead.
The reason I mention adding a matchup page is because Jax's duelist ability is such a huge part of what makes Jax, Jax.
By the way, if you'd like I would be willing to help you write up some of the guide. I have experience with html and a tiny bit with java. However, I wont have any free time to write after April first.
Your right it really is global knowledge, but a lot of new players (or just people new to Jax) might not realize that its an important thing to consider. I just suggested it for the sake of total inclusion.
Edit: You could also add a page of match ups against Jax to show players what champs they might struggle against and how to counter them. This would require a bit more work, but it could really take this guide to the next level.
At dominion there's no such thing as counter, it all depends who can blow each other up earlier. I'll consider it after I finish the rest. As far as I know, there is no such thing as a counter to jax. You either tank and do no damage or do a ****load of damage and get bursted down by jax because of his counter strike.
Great feedback. Most of it is global knowlegde, but I'll put it in.
Your right it really is global knowledge, but a lot of new players (or just people new to Jax) might not realize that its an important thing to consider. I just suggested it for the sake of total inclusion.
Edit: You could also add a page of match ups against Jax to show players what champs they might struggle against and how to counter them. This would require a bit more work, but it could really take this guide to the next level.
Great guide. I pretty much only play Dominion and always use Jax. This is essentially the same build I use.
I do have a couple tips you might like to try out to improve the guide.
I generally don't build gunblade because of the reduced heal on dominion (and the fact that the game is practically over when you build it). I usually do better with the rageblade after trinity so I can get the full effects before the end of the game that aren't nefted from the reduced heal. Also, we don't generally spend that much time killing minions compared to classic so the sustain isn't quite as important. Or, if they have an unbalanced team you could mention the option of grabbing a defensive item before rageblade. For example, all ad I grab wardens, or all ap grab odyn's veil.
Just give this a shot. Yesterday I went 25/5/7 with a rageblade to odyns after trinity force.
One last thing, You should mention that you can take ninja tabi over mercs, but only if they are almost full ad with little to no cc (which happens more often in random soloque dom games than in classic). Also, you could mention other viable summoner spells for dominion Jax (exhaust, or maybe garrison for holding objectives) and why they are not as effective as surge/ghost or when you might want to use them instead.
Awesome guide overall. Keep up the good work!
:)
Great feedback. Most of it is global knowlegde, but I'll put it in.
I do have a couple tips you might like to try out to improve the guide.
I generally don't build gunblade because of the reduced heal on dominion (and the fact that the game is practically over when you build it). I usually do better with the rageblade after trinity so I can get the full effects before the end of the game that aren't nefted from the reduced heal. Also, we don't generally spend that much time killing minions compared to classic so the sustain isn't quite as important. Or, if they have an unbalanced team you could mention the option of grabbing a defensive item before rageblade. For example, all ad I grab wardens, or all ap grab odyn's veil.
Just give this a shot. Yesterday I went 25/5/7 with a rageblade to odyns after trinity force.
One last thing, You should mention that you can take ninja tabi over mercs, but only if they are almost full ad with little to no cc (which happens more often in random soloque dom games than in classic). Also, you could mention other viable summoner spells for dominion Jax (exhaust, or maybe garrison for holding objectives) and why they are not as effective as surge/ghost or when you might want to use them instead.
Awesome guide overall. Keep up the good work!
:)
+1 good start
first of all, you might REALLY WANNA SPECIFY THAT THIS GUIDE IS MORE DOMINION PLAYERS. i had no idea, so i was like wtf, when you got a prospectors blade. your build is quite normal for dom. think you could use some more chapters and overall coding. for instruction, check out jhoijhoi's guide on making a guide. also turn on require comment to vote.
keep up the good work!
Thanks for the feedback, I'll put a huge DOMINION sign at the introduction!
I'll try to improve it.
first of all, you might REALLY WANNA SPECIFY THAT THIS GUIDE IS MORE DOMINION PLAYERS. i had no idea, so i was like wtf, when you got a prospectors blade. your build is quite normal for dom. think you could use some more chapters and overall coding. for instruction, check out jhoijhoi's guide on making a guide. also turn on require comment to vote.
keep up the good work!