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Recommended Items
Runes: Jungle
1
2
Precision
Resolve
+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
1
2
Jungle
Flash
Mosstomper Smite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Vayne
Perma ban

Yuumi
S+
Best Udyr Companion
John Dyr Unkillable
They must have forgot
Synergies
Ideal
Strong
Ok
Low
None

Yuumi
S+ Best Udyr Companion John Dyr Unkillable They must have forgot
Champion Build Guide



Heartsteel: The absolute foundation of the build. It grants massive base health and allows you to infinitely stack bonus health every time you hit an enemy champion. The bonus damage from the proc scales directly with your maximum health.
Overlord's Bloodmail: This is where your defensive stats turn into offensive terror. It converts a percentage of your bonus health into raw Attack Damage (AD). Additionally, it grants you increased AD the lower your health bar gets, making you deadlier as fights drag on.
Titanic Hydra: Gives you essential wave clear and jungle clear speed. More importantly, its passive and active attacks scale directly with your maximum health, causing your auto-attacks to deal heavy cone damage behind your target.
Sterak's Gage: Provides a massive shield that triggers automatically when you drop below 30% health. The size of this shield scales directly with your bonus health, giving you a massive second life bar in team fights. It also prevents you from being locked down by granting tenacity.
Warmog's Armor: The ultimate health pool item. It gives you a gigantic flat health boost and allows you to regenerate back to 100% health in seconds the moment you step out of combat.
Hullbreaker: Your 5th hit delivers a massive burst. You can instantly delete enemy carries and demolish towers in seconds.
Dr. Udyr 1v5 CarryWhy Choose Udyr? [*] Insane jungle clear speed and high map mobility. [*] Ultimate build flexibility: Can easily pivot between AP Tank and AD Bruiser / Juhhernaut. [*] Becomes unkillable in late-game teamfights. |
|
Pros: [*] Crowd control immunity when using Awakened E [*] Fast jungle clears. [*] Easily solos objectives like Dragons and Rift Heralds/Baron. [*] Endless shielding and sustain. |
Cons: [*] Lacks a reliable dash, making him susceptible to being kited by ranged comps. [*] Closing the gap against heavy CC teams can be challenging. [*] Requires good decision-making to know which stance to Empower/Awaken. |





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