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I know you've theorycrafted the beginning with boots over cloth armor, but you seem to fall flat with a few other points.
First of all, Avarice quints and Greed rob you of the early game damage threat (If AP), Tankiness (if Health/Arm/MR) or MR Shred (If Magpen) which are the three main areas you can build Amumu effectively.
Essentially, you're removing 15 hp/s and 8 mp/s after 6 minutes. This doesn't hurt your sustain much, but in terms of early game stats, especially since you are building cooldown boots (Which also deny early game tank or mrshred) you're putting yourself at a disadvantage.
Say you clear the jungle in an average time of 6 minutes and 30 seconds. You go b and get philo stone and level 1 boots. Until 26:30 you've not earned any gold from it, but you have the stats and if you decide to sell it it's at a profit of 400, which takes your build until 21:00 to generate anyway. So, if we're basing it on time, you're ahead by 5 minutes and 30 seconds in gold generation, at the cost of clear speed (from sorc shoes), tankiness and survivability (from merc treads) and sustainability (from philo stone itself). You're also denying Amumu the bonus from Juggernaught, which the inbuilt tenacity allows him to get into position to use his ultimate unhindered.
I'd like to continue but I'm not sure you're listening, so I'll go over it all if you respond.
Hi there! I'm always willing to listen to criticisms, so no worries there. Allow me to address some of your points, though.
Just as an aside, this build aims for a strong, tankier early game to make up for an otherwise poor one, with a late game mixture of AP and defenses to maximize initial teamfight damage.
Addressing Philo Stone and Greed/Gp5 Quints - You're missing the point of taking these masteries/runes. It is not so much to get ahead on gold, but instead to enable you to skip buying a Gp5 item and go right into your core build. On my first back, which is typically after a first clear or an early gank, I can grab upgraded Boots,
The regeneration stats granted by Philo are next to useless unless you have Bluebuff stolen from you and you were unable to counter-invade to recover. Even then, I would rather build a
Regarding Boots Choice and Juggernaut - I normally take upgraded boots on my second back. By now, I will have gotten a feel for what the enemy is building (useful for champions that can go either AP or AD) so that I can build boots accordingly. Truthfully, the only time I take cooldown boots is against a team that has a weak early game, but a strong late game. Otherwise, I take Merc Treads, unless the team is something like 80% physical damage. In that case, I would take Ninja Tabi. As for Juggernaut....why would I need anything besides
Anyways, please feel free to point out anything I've overlooked above and to continue :)
First of all, Avarice quints and Greed rob you of the early game damage threat (If AP), Tankiness (if Health/Arm/MR) or MR Shred (If Magpen) which are the three main areas you can build Amumu effectively.
Essentially, you're removing 15 hp/s and 8 mp/s after 6 minutes. This doesn't hurt your sustain much, but in terms of early game stats, especially since you are building cooldown boots (Which also deny early game tank or mrshred) you're putting yourself at a disadvantage.
Say you clear the jungle in an average time of 6 minutes and 30 seconds. You go b and get philo stone and level 1 boots. Until 26:30 you've not earned any gold from it, but you have the stats and if you decide to sell it it's at a profit of 400, which takes your build until 21:00 to generate anyway. So, if we're basing it on time, you're ahead by 5 minutes and 30 seconds in gold generation, at the cost of clear speed (from sorc shoes), tankiness and survivability (from merc treads) and sustainability (from philo stone itself). You're also denying Amumu the bonus from Juggernaught, which the inbuilt tenacity allows him to get into position to use his ultimate unhindered.
I'd like to continue but I'm not sure you're listening, so I'll go over it all if you respond.
nice
The other three people you unjustly downvoted yesterday and I thank you for your troll vote. I have reported you, as well as reviewed your own guide fairly; purposely downvoting people's guides in an effort to raise the standing of your own is cheating and cannot be tolerated.