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Kha'Zix Build Guide by sflmetalhead

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author sflmetalhead

Jungle Kha'Zix

sflmetalhead Last updated on October 18, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
2/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Ultimate Use (upgrade order)

1. Q the damage is great
2. E the extra jump range is awesome
3. R going invisible (and turning red) is pretty sweet
4. W Just because you can

I don't upgrade the W because it is minimal CC and hopefully others on your team are CC oriented
If your team is really that bad that you are supposed to be the primary CC by all means try upgrading W earlier.... I will not.


Guide Top

Jungle Order

You have a very fast jungle, so I like having a strong leash on blue (PREFERABLY: wolves first if you have a smart enough team to help you out) and saving my smite for red.
I save my smite because if you don't I've gotten to red with 20 seconds left on CD for smite.
With that super quick jungle to red I go straight to gank.

You now have a nice "leap" to get in the battle, then a quick Q then W for damage. Use Q before W because W has longer range.


Guide Top

Masteries

Now I know this will need explaining because it isn't the conventional 21 and 9.

Kha'Zix has an amazing burst ability, and his Q is on such a short CD that adding some CDR with the masteries and runes is fantastic.

He also does a lot of damage with this Mastery guide.

The Objection people have is that they want more defense.
You're supposed to be an ASSASSIN!
You go invisible, you have a jump, you have flash. These abilities are there so you can dive in, do damage, then stay alive. The 3 you lose on defense and add to attack is worth it.

If you're having trouble move 3 from Havoc to Vampirism.