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Jungling guide, u say, w/o jungling route, w/o utility masteries(why would you ever take 24 in offence?), parts of it are just copypasted from PsiGuard's guide.
No explanation of items at all. What are you buying Phage for if you are building warmog's anyway?
This^
Good guide but what is your jungle path since your starting vampiric scepter.
There is no Specific Route to go. What ever you feel is best. Personally I get a leash for Blue then go from there :P.
No explanation of items at all. What are you buying Phage for if you are building warmog's anyway?
he's more like a fighter that way..I like that..
Anyway,I'd like to know the jungle path too before trying this one out!:P
The earliest level that Nocturne can effectively gank is level three, when you can get all three of his abilities. His ganks after level 6 are phenomenally powerful. Also remember that red buff will improve your ganks a lot, especially before 6.
When your team mates are ready, initiate a gank by pinging the target, then hitting the enemy with Duskbringer. It is important that this ability lands so that the target will leave behind the trail to boost your MS and AD. When you are close enough, hit them with Unspeakable Horror and block incoming enemy spells (especially CC) with Shroud of Darkness. If the enemy does not die or uses Flash, use Paranoia and dash to pick up the kill if you can. Be careful when tower diving, as Nocturne doesn't have a lot of health early game. If your minions have drawn tower aggro, follow the target and wait until he exits the tower range (he will likely keep retreating out of range). Then dash with Paranoia to avoid drawing tower aggro entirely. If the enemy turret hugs, judge for yourself if you can dive him or not. Just don't take any unnecessary risks and be wary for clutch heals, shields and CC if they're tower hugging.
A gank does not have to net a kill to be successful. You may damage an enemy enough so that they have to play passively, or even recall to base. Using an enemy's summoner spell or ultimate can leave them without an escape mechanism, giving your team mates the advantage in that lane. Once your gank is finished, return to the jungle, push the turret, take dragon or recall to base. Remember to pick up more buffs if you can before your next gank.
Pros___________________________________________________________
*Amazing farmer
*Best chaser in the game
*Great ganker
*Ultimate cause be used in different ways
*Can jungle very well
*Easy to use
*Amazing damage output
*Only 1 skill shot
*Who doesn't like to be an assassin
*Not totally item dependent for damage
*Passive does massive damage early game into late game and heals
Cons __________________________________________________________
*Forced Down in team fight if not a lot of HP
*Need to learn when Ultimate should used
*Vulnerable to CC
*Cooldowns can sometime be troublesome on Unspeakable Horror
*With out HP items, dies very fast.
*Having to plan ultimate with teammate could be a problem.
*Losing site of your pray could waste your ultimate