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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Not gonna bother spending too much time here
Pros: Likely the biggest snowball jungler there is, and very strong counter jungle, fantastic ganks with ult
Cons: If shut down very squishy and hard to get back into a game, and if you dont nail your skill sequence, they'll just run away laughing at your ganks
Pros: Likely the biggest snowball jungler there is, and very strong counter jungle, fantastic ganks with ult
Cons: If shut down very squishy and hard to get back into a game, and if you dont nail your skill sequence, they'll just run away laughing at your ganks
Q is Nocturnes main damage and gives him his steroid that makes him the threat he is, if you miss hitting your Q, you're gonna have a bad time
W is Nocturnes spell shield with the convenient passive, level this once at level 2, and max it last
E is Nocturnes fear, its used mainly for the crowd control, as it scales off of AP, and nobody in their right mind will build AP Nocturne, max this after your Q for fear duration
R is obviously Nocturnes ultimate, and its what makes him such a great ganker, use this every time it is up, later in teamfights you should think twice about initiating with this, as it will leave you alone against their entire team, an effective way to use it late game is to initiate with your Q, and when you see the ADC separated or low health, use your ultimate to assassinate the carry, then depending on your health situation you can make a quick getaway while the enemy still has reduced vision, or just jump back into the fight
W is Nocturnes spell shield with the convenient passive, level this once at level 2, and max it last
E is Nocturnes fear, its used mainly for the crowd control, as it scales off of AP, and nobody in their right mind will build AP Nocturne, max this after your Q for fear duration
R is obviously Nocturnes ultimate, and its what makes him such a great ganker, use this every time it is up, later in teamfights you should think twice about initiating with this, as it will leave you alone against their entire team, an effective way to use it late game is to initiate with your Q, and when you see the ADC separated or low health, use your ultimate to assassinate the carry, then depending on your health situation you can make a quick getaway while the enemy still has reduced vision, or just jump back into the fight
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