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Jungle Trundle - The Anti tank - offtank
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i start with cloth armor and 5 Health Pots (basic jungle build)
i keep Jungling untill i have 700G , enough money for madreds razors, so basicly i just rush wriggle's lantern.
Then i go for Trinity force, wich gives me a nice amount of damage / defensive stats.
Then spirit visage is an item that i truly love on trundle, if you are being chased down you can just smite a minion and regen Some HP, depending on Wich minion you smite.
After that, I get Tank items, wich include HP, so my Atmas will give me a lot of damage endgame.
So if i need armor , i grab sunfire and Guardian angel (doesnt give me HP but i just like the passsive) Magic resist would be Banshees veil and depending on what you want , GA or QSS (quick silver stash) Or just a warmog's. your Choice.
Dont forget to buy the atmas after the first tank item, else you would get it a little bit to late
Flash - Good for hunting / escaping / getting out of teamfights
Smite - Just Basicness for junglers.
other possibilites :
Exhaust - I dont really like it since you have your E for slow and your W for getting faster but some people like it
Ignite - Why not
Heal - one of the spells that i never use, and i kind of hate but it works for staying longer in jungle
All The others wich i did not name yet are useless on trundle (yes, even CV or clearity)
W - use this to enter / run away from a fight, the CC reduction and movement speed make you rediculously Hard to focus
E - Should be Used to chase somone / Save yourself or a teammate / If you can aim well, try to hit in between the enemy and your teammate ( or ofcourse, yourself)
After weakening the enemies you switch focus to their Carries (Who should actually already be dead, but in low ELO games they really like focusing tanks.)
You Dont use your slow immediatly since you will need it after the big Bursts to Hunt the enemies down / run away / save a teammate with it
Your W however, should be used early in the fight so you are immune to CC