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Karthus-The Requiemer
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Spells:
Clarity
Ghost
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
As playing Karthus i see that he can make a great damage. That with

I think Karthus is a great AP champion, you can spam a lot


Pros
- Great farmer.
- Good harasser.
- Awesome passive, which will grant you kills after you are dead.
- He can win teamfights, because he can do massive damage, even when dead.
- His ultimate makes him easy to get kills with.
- When he has his wall ready he can be hard to gank. Especially with
(Flash)
Cons
- Very squishee and bad survivability, when wall is on cd.
- He needs to be fed, to be good in late-game.
- He is often focused in team-fights, which means you'll have a harder time finishing them off, after your death.
- Item dependant - If he lacks item, he will not do that big a difference in team-fights.
- Great farmer.
- Good harasser.
- Awesome passive, which will grant you kills after you are dead.
- He can win teamfights, because he can do massive damage, even when dead.
- His ultimate makes him easy to get kills with.
- When he has his wall ready he can be hard to gank. Especially with

Cons
- Very squishee and bad survivability, when wall is on cd.
- He needs to be fed, to be good in late-game.
- He is often focused in team-fights, which means you'll have a harder time finishing them off, after your death.
- Item dependant - If he lacks item, he will not do that big a difference in team-fights.


Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
Cost: 20/26/32/38/44 Mana
Range: 875

Creates a 800/900/1000/1100/1200 distance wide wall at target location. Enemy champions that pass through the wall have their armor and magic resistance reduced by 15/20/25/30/35 and movement speed reduced by 40/50/60/70/80% (their move speed slowly returns to normal over the duration). The wall lasts 7 seconds.
Cost: 100/100/100/100/100 Mana
Range 1000

Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 mana.
Toggle On: Drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+0.25) magic damage to nearby enemies each second.
Cost: 30/42/54/66/78 Mana Per Second
Range: 450

After channeling for 3 seconds, Karthus deals 250/400/550 (+0.7) magic damage to all enemy champions (regardless of distance).
Cost: 150/175/200 mana
i use:
and
that because:
- at the beginning of the game Karthus has little mana and I use it enough to spam
- the Karthus is quite slow without boots and is also used when you want to catch an enemy that is running away with the spell
(Defile)
optional spells:
- it's good to escape from ganks as i said before and you can be very hard to catch with it.
- It's a nice spell to use when you don't want that you're enemy escapes and saving you're ultimate to help you're teammates .


that because:



optional spells:

















At the start of the game, this is a very good item for Karthus, because it has everything that Karthus need.

These boots are perfect for a Karthus since, give you more speed and spell penetration.
Then boots, you must choose one of the following three items:

or

or




The next items to buy are:



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