Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Katarina - One Ult KO!
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Katarina, The Sinister Blade

One of the best champs in the game, she has very strong skills and can easily carry a team. If Kat is not targeted down or cc'd to death she can and will win team fights for her team. Kat is a mid champ plain and simple she really has no reason not to take mid except for a few that I will mention later. She is a great harasser a great nuke and a great assassin aka nuke/ganker.
She is by far my personal favorite champ some of the scores that I've put up with her are 17 0 3 and 18 4 15 if you play smart you can and will die less and kill more just because that is how Kat is.
One thing I feel compelled to let everyone know you need to be confident with Kat for any of this to work if you aren't confident then don't mid you will ruin games by losing/feeding mid.
She is by far my personal favorite champ some of the scores that I've put up with her are 17 0 3 and 18 4 15 if you play smart you can and will die less and kill more just because that is how Kat is.
One thing I feel compelled to let everyone know you need to be confident with Kat for any of this to work if you aren't confident then don't mid you will ruin games by losing/feeding mid.

Greater Mark of Insight x 9
The Greater Mark of Insight provides us with 8.55 Magic Penetration to start the game with. This is great for any Magic Damage Dealer because it allows you to deal greater amounts of damage to your enemies early on in the game and it helps during the late game phase as well. Overall, a good rune choice in my opinion.

Greater Seal of Evasion x 9
The reasons for why I choose to use the Greater Seal of Evasion is because I do not have any items that greatly increase survivability. These runes provide me with 6.75% Dodge Chance which is not much but it is definitely something that can save you. If you disagree with the use of this rune you could definitely use a different one.

Greater Glyph of Focus x 9
The Glyphs of Focus provides us with 5,85% Cooldown Reduction, These allow you to use your Q and E abilities more freely, as well as those fun Double Rainbows.

Greater Quintessence of Insight x 3
Greater Quintessence of Insight these give you additional 5,67 Magic Penetration ontop of the tons you will have in each build, and help you quite a bit early since you don't get much AP until Mid game
For Masteries i run a 9-21-0 Pattern, getting a full defensive tree for the health, ap % and damage reduction. That AP% stacks on top of your Hat, giving you 34% bonus ap at level 18. In the offensive i get the exhaust buff, the ap/level spec, CDR and the magic penetration spec (percentile penetration is always very good to have)







Similarly, this is great to keep people in your ulti. Pop it on someone you think might get out of range when you spin in a teamfight or if you are ganking or even just picking someone off, and then you can spin with a relaxed state of mind knowing that they aren't going anywhere anytime soon.


There is a place known as the jungle. Now, what might happen is you are strolling around...and OH NO 5 people come to try to screw you up. No ally or enemy units nearby...but you have flash. Flash away, and if you happen to flash in range of a friendly or enemy unit, you can shunpo to them. Happiness!
There are a few people turret hugging that you wanna screw over so bad. They are JUST out of range of your Shunpo and there aren't any minions nearby. Flash in, shunpo to them to get closer if need be, and spin to win. =D
Flash can also be used to escape with your teammates, if you happen to be the laggard and your teammates don't have a soul to stop moving for one second so you can shunpo to them, flash near them and then shunpo.
You can also pull off a classic Fiddlesticks ulti kinda thing. Hide in a bush or somewhere in the enemy's fog of war, and if nothing is in range of your shunpo, flash in, shunpo if need be, and just like in the turret hugging example, spin to win.
So yea, flash helps. A lot.
Pros
NO MANA!
Ridiculous cooldowns
Shunpo - Most Versatile Ability in the GAME
Multi-Target Ultimate
Amazing chaser
Not hard to learn
Amazing mid-late game farmer
Terrific Ganker
French and Sexy
Cons
Not a great EARLY game farmer
Easy to counter
Death Lotus is channeled and is prone to interrupts
NO MANA!
Ridiculous cooldowns
Shunpo - Most Versatile Ability in the GAME
Multi-Target Ultimate
Amazing chaser
Not hard to learn
Amazing mid-late game farmer
Terrific Ganker
French and Sexy
Cons
Not a great EARLY game farmer
Easy to counter
Death Lotus is channeled and is prone to interrupts

Although Kat isn't the best of farmers early game, just make sure you stay back and last hit whenever possible. If a wave of minions are low on health, pop a Bouncing Blade on them to get a few last hits. Mid-late game is where you shine with farming. Whether you build AD or AP, your Q can annihilate a wave of minions. Just pop it and you will get around 150 g in last hits.
You must be logged in to comment. Please login or register.