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Spells:
Exhaust
Ignite
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Introduction
On another note
Stacking on katarina in ranked is NOT recommended, which is why i dont stack my mejais. Stacking is very risky in ranked games, and i might call you crazy if you do, for ranked games on pure ap, you could even follow this build :) I mean the only hybrid item is the hexxtech, (build 1 anyway)
For Runes You Want To Run:
Magic Penetration Marks
: Running magic penetration runes gives you an early boost in damage, and shaves off over a third of most character's armor. Also, since all of your skills are armor, I think this is an extremely straight forward choice
HP Seals
: Running HP seals gives you that slight edge and ability to survive a bit longer in lane. Seals combined with the defensive mastery starts you with approx 105 bonus HP early game, which is crucial and takes you from a squishy carry to a decently beefed nuker early (having more health than the average nuker).
Ap/level Glyphs and Flat AP Quintessences
: Flat and AP per level runes will give you an AP boost not only at the start but noticeably throughout the game. This AP bonus when applied to the Hat will also give a 30% bonus, which will add up to a total of about 55 AP after calculation. This plus the 16 AP due to offensive mastery (at level 18) is about 73.4 AP you would not have had before. I find that to be a pretty big deal
Magic Penetration Marks

HP Seals

Ap/level Glyphs and Flat AP Quintessences


For Masteries i run a 9-21-0 Pattern, getting a full defensive tree for the health, ap % and damage reduction. That AP% stacks on top of your Hat, giving you 34% bonus ap at level 18. In the offensive i get the exhaust buff, the ap/level spec, CDR and the magic penetration spec (percentile penetration is always very good to have)






Exhaust: Exhaust is my favorite spell on Kat. It gives you the ability to slow someone in your ultimate, keeping them in place, and the ability to strongly reduce their damage and possibly out DPS them. It also reduces their resistance, giving me the ability to do closer to true damage.
Ignite: Ignite is a great summoner spell because it lets you have more damage tic on someone as you damage them. I usually use it in coordination with my exhaust so that it is going while my ult does, and if my ult doesn't finish them, my ult + ignite does
Ignite: Ignite is a great summoner spell because it lets you have more damage tic on someone as you damage them. I usually use it in coordination with my exhaust so that it is going while my ult does, and if my ult doesn't finish them, my ult + ignite does
In teamfights you should never be the one initiating. On the contrary you should be one of the LAST people in, so that all of the enemies have already selected targets. When you go in last, try to shunpo to the back and catch the carries in your ult. Each team will usually have 2 carries, 1 ap and 1 DPS, which will hide behind the tanks. If you take them out, the fight got alot easier because their team no longer has a damage output.
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