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Changing it as soon as possible.
I don't expect tips from people who don't even bother to explain why they voted.
Even if they just say what sucks about your guide, you will already get 100% more tips than you would if you weren't put C2V on. Also, the people that usually don't bother to explain their vote, also will vote less with C2V. At any rate, you will get more information for your votes.
After all, summoner spells aren't only related to your champion.
For this reason, it might be useful to put them in three groups, so players can see immediately what they can take and what I don't recommend to take.
If you really want to read the explanation for a spell, you might have noticed that the explanations I wrote for my "good" spells are quite large. Reading them takes about 100 times more than scrolling to them anyway.
I'm saying that removing it is a possibility, but you also could just make it like, smaller. Or just put it more on the sides with columns or pics or whatever kind of magic.
Now, this makes me question if you have actually read my guide at all.
This guide is not about runes, it's about
A rune is a rune, no matter what champion you're playing.
You will only notice the difference that runes make if you play without runes against people with runes or if you've picked a rune that provides a wrong stat (armor instead of MR).
If new players read my runes section, they will know which runes they should take and why they're good and some additional options (I think "against AD" is quite a clear description for a rune).
Runes can make just enough difference between a win and a loss, which is very important in games you really really want to win (aka rankeds). You might not notice it, but just one wingflap of a butterfly, may cause a storm. Getting the right runes and knowing what runes are right in which situations, might prevent that storm.
Well, contact an admin, maybe it will be implemented after you did so :P
Now, you can choose to use my tips or not, they are the advices you asked for once you requested a review. I'd love to keep replying, but the problem is that I probably wont due to visibility.
I am sure you will have some things you want to reply to me, so I recommend that you will PM me instead for further discussion/advice for both yours and my own sake :P
I don't expect tips from people who don't even bother to explain why they voted.
You expect people with experience in a game to look up for a guide?
Also; can you imagine the power of your combo explanations if they were actually after your ability explanation?
I'm thinking about this.
This is the issue:
- The abilities you have to use (just Q E W R)
- In-depth explanation (why you have to use those abilities, ...)
The first aspect belongs to the "Getting Started" section, while the second aspect belongs to the "Abilities" section. I will probably move it over into the abilities section.
This guide contains a lot of data. Honestly, you cannot use the scroll bar at all (which is why I made navigations). I'm not the one who will tell players which summoner spells they have to use.
After all, summoner spells aren't only related to your champion.
For this reason, it might be useful to put them in three groups, so players can see immediately what they can take and what I don't recommend to take.
If you really want to read the explanation for a spell, you might have noticed that the explanations I wrote for my "good" spells are quite large. Reading them takes about 100 times more than scrolling to them anyway.
New players will be just as much idiot as they were before they read your guide, except that they now at least have 1 right rune. Is that your goal? Just show them some picks? Why did you even bother writing a guide?
Also; You can list them, but as long it doesn't affect your guide quality.
Now, this makes me question if you have actually read my guide at all.
This guide is not about runes, it's about
A rune is a rune, no matter what champion you're playing.
You will only notice the difference that runes make if you play without runes against people with runes or if you've picked a rune that provides a wrong stat (armor instead of MR).
If new players read my runes section, they will know which runes they should take and why they're good and some additional options (I think "against AD" is quite a clear description for a rune).
There isn't, I'm just saying there should be code like that.
Hi Meiyjhe, thank you very much for taking the time to review my
I'll start answering your points right away:
1. No C2V
I don't like this option.
Anyone who votes on my guide has a reason to do so.
If I check C2V, they can explain their reasons in one sentence.
And honestly, if they don't bother telling me why they downvoted my build (usually because of items), I don't think it's important.
However, if I check C2V, players who don't want to leave comments (just use the guide to make a quick lookup) won't vote at all, and considering the low number of votes here (since noone cares about the 15th guide), it would become even less.
I don't know how C2V is related to my guide's quality.
More tips = more quality
This is why I mentioned the combos in the "new players" section, along with smart casting, ...
I'm just explaining the order of Katarina's abilities without explaining what they actually do.
You expect people with experience in a game to look up for a guide?
Also; can you imagine the power of your combo explanations if they were actually after your ability explanation?
Top: quick overview: good, bad, useless
Bottom: explanations, best to worst spells
The quick overview doesn't even take a page of space and consists of pictures. Scrolling down should be no problem.
If it wasnt a problem, then I wouldnt mention it.
If you're looking for the explanation of Marks, you will immediately notice the red text without having to search the word "Mark" in white text.
The listing merely lists viable rune choices.
So I think you have four good runes for one color? I don't know what I'm supposed to do about that other than listing them.
About the one-sentence explanations:
If you're a new player, you will just take the recommended runes that I explained above.
If you're an experienced player with your own runes, you will just check the list to see if your runes are viable, and I don't think you need more than one sentence to explain them.
What can I write about Greater Glyph of Magic Resist? It's against magic damage, that's it.
New players will be just as much idiot as they were before they read your guide, except that they now at least have 1 right rune. Is that your goal? Just show them some picks? Why did you even bother writing a guide?
Also; You can list them, but as long it doesn't affect your guide quality.
I wanted to put them in an initially expanded spoiler, but I can't find the code anywhere.
Honestly, they should just make a box tag.
Code:
[box title=NAME state=VISIBLE/HIDDEN]
I can remove the spoilers, though.
I don't think there is such a code.
I've explained the build, I have shared a lot of experience and I've explained the basics.
You don't have to be Diamond to know everything about Katarina.
Believe me, I've seen maaaaaaaaaaaany different ways that people play Katarina. I don't even know which version is the current meta anymore :P
I'll start answering your points right away:
1. No C2V
I don't like this option.
Anyone who votes on my guide has a reason to do so.
If I check C2V, they can explain their reasons in one sentence.
And honestly, if they don't bother telling me why they downvoted my build (usually because of items), I don't think it's important.
However, if I check C2V, players who don't want to leave comments (just use the guide to make a quick lookup) won't vote at all, and considering the low number of votes here (since noone cares about the 15th guide), it would become even less.
I don't know how C2V is related to my guide's quality.
2. Combos
I expect players with experience in the game to know how to cast four spells in the row.
This is why I mentioned the combos in the "new players" section, along with smart casting, ...
I'm just explaining the order of
3. Listing summoner spells
My summoner spell chapter looks like this:
Top: quick overview: good, bad, useless
Bottom: explanations, best to worst spells
The quick overview doesn't even take a page of space and consists of pictures. Scrolling down should be no problem.
4. Listing runes
This is just ridiculous ... (red) consists of five letters.
If you're looking for the explanation of Marks, you will immediately notice the red text without having to search the word "Mark" in white text.
The listing merely lists viable rune choices.
So I think you have four good runes for one color? I don't know what I'm supposed to do about that other than listing them.
About the one-sentence explanations:
If you're a new player, you will just take the recommended runes that I explained above.
If you're an experienced player with your own runes, you will just check the list to see if your runes are viable, and I don't think you need more than one sentence to explain them.
What can I write about
5. Navigation
On wikipedia, navigations are in spoilers as well.
I wanted to put them in an initially expanded spoiler, but I can't find the code anywhere.
Honestly, they should just make a box tag.
I can remove the spoilers, though.
1. Blessing
What do you expect from a "real
I've explained the build, I have shared a lot of experience and I've explained the basics.
You don't have to be Diamond to know everything about
2. Cheat Sheet
Thank you, I've had some help on this (someone suggested good changes to my cheat sheet).
3. Basics Included
Thanks again, it was my intention to cover everything a new player would need to know.
4. The navigation
When chapters get huge, you need a navigation.
Conclusion
Even though you've listed some good points, I don't see the point of those changes and how they would improve my guide significantly.
Overall, you suggested to remove a few words and some lists.
Bu honestly, the guide is so huge, you cannot use the scroll bars anyway and any information you need to access quickly is linked quite well.
Considering the content, you haven't suggested any changes at all.
All in all, the only major suggestion you've made is (2.), but believe me, I thought a lot about this when I was writing a guide and I didn't find a better solution. I might move the part about combos the the Abilities section, but it kinda belongs to the new players section as well, that's why I put it there in the first place.
Lolvo