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Kayle The Hybrid Executioner
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The build I show above is generally my preferred finished build (the game is almost always over by the time i would have to switch out boots for a phantom dancer), but i occasionally have a rageblade if my team doesnt have very good dmg output. But MORE OFTEN i will have a bloodrazor instead of one of the hexblades in case they have very high hp champs, and the att speed is nice too.
Clarity is a MUST because she uses manna like no other.
Flash is just good for getting out of tight situations.
Other abilities could include ghost (with ghost switch the flash point for the ghost point), exhaust (with exhaust you should switch your deadliness for cripple and get rid of the point you spent on Flash), and ignite (with ignite you should switch your Presence of the Masters mastery for Burning Embers so you get the extra 10 AP and use the point you used on Flash for something else).
Between all of the optional spells i generally would use exhaust instead of flash than any other.
Now any experienced kayle player would say "reckoning is the bread and butter of kayle's dmg output." This is partially true, however, i like to get the reduced CD on Righteous Fury in order to have a high level of harass. Besides this, i find that reckoning has a very high manna cost and low dmg output alone. Thus i wait to upgrade this ability in late game in so that kayle has the manna to support the ability.
However, in a normal game i will get reckoning as my lvl 3 summoner skill and keep upgrading divine blessing and reckoning.
Other runes for consideration are att pen runes, hp runes, movement runes, ap runes, ad runes (i wouldnt suggest this unless u have ap runes to boot), or att speed runes.