Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
I've put a lot of thought and time into making this build the best I can, so please spend time to read it through
Please feel free to leave any comments and suggestions to improve this build.
Pros
- Deals a surprisingly large amount of damage
- Usually not focused in team fights
- Great support during critical moments (armor/MR shredding, slow, heal, speed buff, bubble)
- Sustainable for the whole game
- Can play carry, fighter and support in the one build
Cons
- Lacks early game damage
- Doesn't purely play one role
- Often unnoticed by team mates when providing valuable assistance
- Deals a surprisingly large amount of damage
- Usually not focused in team fights
- Great support during critical moments (armor/MR shredding, slow, heal, speed buff, bubble)
- Sustainable for the whole game
- Can play carry, fighter and support in the one build
Cons
- Lacks early game damage
- Doesn't purely play one role
- Often unnoticed by team mates when providing valuable assistance
9X Greater Mark of Alacrity (15.5% Attack Speed)
Typically, most builds will choose armor penetration or magic penetration. However, Holy Fervor alone will ensure enough penetration. Attack Speed marks will help you at all stages of the game, especially early game, allowing for easier harass and farm.
Greater Glyph of Focus (5.85% Cooldown Reduction)
These runes are probably your major runes. The 6% cooldown reduction they give are invaluable at all stages of the game. It greatly helps you farm early game, and when combined with Nashor's Tooth, Randiun's Omen and masteries, total cooldown recuction is 39.85% (40% being the CDR cap).
9X Greater Seal of Resilience (12.6 Armor)
These runes will also help your sustenance early game, becoming more durable with great synergy with
Mercury's Treads and
Wit's End.
3X Greater Quintessence of Swiftness (4.5% Movement Speed)
Kayle isn't up there in being the quickest champions in the game. Movement speed runes will boost her to over 400, allowing for greater maneuverability and zoning. Extra movement speed will also help her in the case of ganks. For example, if you and your lane partner are ganked by an enemy jungle, you would use Divine Blessing on your ally, ensuring both player's safety, without the movement speed runes, the player without Divine Blessing will have a far greater chance of death.
Typically, most builds will choose armor penetration or magic penetration. However, Holy Fervor alone will ensure enough penetration. Attack Speed marks will help you at all stages of the game, especially early game, allowing for easier harass and farm.
Greater Glyph of Focus (5.85% Cooldown Reduction)
These runes are probably your major runes. The 6% cooldown reduction they give are invaluable at all stages of the game. It greatly helps you farm early game, and when combined with Nashor's Tooth, Randiun's Omen and masteries, total cooldown recuction is 39.85% (40% being the CDR cap).
9X Greater Seal of Resilience (12.6 Armor)
These runes will also help your sustenance early game, becoming more durable with great synergy with


3X Greater Quintessence of Swiftness (4.5% Movement Speed)
Kayle isn't up there in being the quickest champions in the game. Movement speed runes will boost her to over 400, allowing for greater maneuverability and zoning. Extra movement speed will also help her in the case of ganks. For example, if you and your lane partner are ganked by an enemy jungle, you would use Divine Blessing on your ally, ensuring both player's safety, without the movement speed runes, the player without Divine Blessing will have a far greater chance of death.
















Flash is also a good choice if you like the wall jump, however I prefer Ghost as it covers more distance.
Because Kayle lacks early game damage and composure, it is difficult/important to get a good farm. Do not try to kill creeps when Righteous Fury is on cooldown as you will end up being harassed. The best way to farm early game is to last hit when your Righteous Fury is active. You will notice sometimes minions being killed when you're [E] is on cooldown, it sucks, but there's nothing you can do about it. That's why I choose
Wit's End as my first main item, because it is relatively cheap, gives valuable Attack Speed and on-hit damage to greatly increase your farm rate. After you purchase
Stinger on your way to
Nashor's Tooth, farming should be a breeze with Righteous Fury being active 100% of the time because of Cooldown Reduction, and it's splash damage also killing minions.



I usually use Intervention on whichever team member is closest to death first, kind of like Tryndamere with his uli, only you can use it on other players. Either this or on a teammate to secure a vital kill. Many players also use Intervention to tower dive. This is ok, however I recommend not doing this until level 11 as until then, Intervention can only block 1 turret shot.
At the start of a team fight, I would already haveRighteous Fury activated as I have 40$ cooldown reduction. I will usually use Reckoning only to slow enemies chasing allies or to chase enemies unless to secure a kill when I know my teammates cannot. I use Divine Blessing in three scenarios. When an ally requires healing and Intervention is on cooldown, help allies escape, or help allies chase down enemies attempting to escape.
You must be logged in to comment. Please login or register.