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Kennen Build Guide by Adinova

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League of Legends Build Guide Author Adinova

Kennen, The little lightining bolt

Adinova Last updated on January 3, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Kennen, The Heart of the Tempest.

This is my first guide. I read a lot of guides on here, and it seems like everyone says *BEST CHAMPION ON MOBA*.

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Pros & Cons

Very Good Harasser
Very good at in and out damage
Carry (even though Riot doesn't mention it)
AoE Stuns

Squishy and can be killed easily
Can be CC'd easily
They will start focusing you after they see the damage you do.

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I like to go with a pretty standard 21/9/0 Build for Kennen, you will see most people going 21/0/9, but I believe Kennen excels a-lot from the Defense Tree and extra health.

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Mark What can I say, Magic Pen is Amazing for Kennen

Flat I've Tried Flat health, CDR, Magic Pen and Flat ability power Quints. I feel that 3 of these bad boys are AWESOME for early game, gives you that flat 15~AP that will help immensely for getting first blood. If you dont have the Flat Ability Power quints, your second best bet would be Magic Pen.

Glyph The ability power per level will also grant you a-lot more benefit then straight Ability Power (past level 5). Just helping him put out alot more damage, The only other blue rune i could see being decent is CDR, but it seems like a waste to me.

Seal The ability power per level will also grant you a-lot more benefit then straight Ability Power (past level 5).

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Summoner Spells

Summoner Spells:

Flash is a overall good spell, but it is very situational. It will save your life if you are close to a wall and can blink over it, but if your in a lane, Ghost will be better if you know what your doing.

Ignite is always nice for the extra damage and the 50% healing reduction.

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Skill Sequence

The Passive....the soul reason you want to play kennen.
Mark of the Storm the debuff lasts 8 you plenty of time to space out your skills to stun easily. and there is 7 ways you can mark someone with the storm. 1 from Thundering Shuriken, 2 from Electrical Surge, 1 from Lightning Rush, and 3 from Slicing Maelstrom

the energy return will make your break you as a kennen, if a minion has 2 marks already, use a skill to activate the 3rd, he should be killed by this point, so you basically just cast a free spell to get a minion kill because of the energy return.

same thing goes for champions. if you see someone with 2 that third to get energy back for a free harass, or to kick their ***.

Thundering Shuriken is your main farming/single target damage skill, it has a faster velocity than your auto attack, so auto attack and use this skill in sequence for a good harass/last hit on a minion. max it first.

Electrical Surge amazing skill to tip you over if you didnt quite get the last hit, or for an easy surefire stun on an opponent. max it second, you will use it after any other skill.

Lightning Rush your speed, your escape, your chase. costs a lot of energy. but if you hit something with it, you will regain 40 energy. since you can also go through minions with it, run through minions on your way to the enemy champion, so you have more energy to spare.

Slicing Maelstrom your bread and butter. combined with Electrical Surge and Lightning Rush you just stunned a whole team in a matter of seconds. not to mention took a big chunk of their life. with 2 mark of the storm left after Slicing Maelstrom is finished, you can target whoever you want with Thundering Shuriken or Electrical Surge passive and get an easy stacked stun. and since your cool downs are so low. you can do it all again the next team fight.

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for farming, you should Rarely use Lightning Rush with Electrical Surge, because it wont be able to kill the minions, which will just bring them down for your minions to steal the kill.

when pushing, attack all the minions with Lightning Rush and Electrical Surge to bring them down to one hit left, then auto attack the 1st ranged minion, Thundering Shuriken the 2nd, then auto attack the 3rd for 3 easy minion kills, by this time your minions should of killed the first 3 melee minions.

at level 18, you should kill all the minions in a wave with Lightning Rush and Electrical Surge, or at leased close enough. the siege minion is the only exception.

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When Do you initiate? HERE!

Things to remember when initiating:
1. How much energy do you have?
2. Is your next auto attack going to apply a Mark of the Storm?
3. How many Marks of the Storm does your target currently have on them.

These 3 things are really going to make or break if you get a kill or not, if you start to initiate with 70 energy, you wont kill anyone because your auto attack isn't THAT strong. I have noticed, ALOT of people dont see the power of your *Next* auto attack applying mark of the storm. Its an extra 30-80 damage, and your already 1/3rd of a way to a stun! You should always try and initiate when your next attack will add a mark of the storm.

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Early Game

Early Game:
First off, I am going to start of saying that I believe that Kennen is one of if not the strongest Mid's in the game. I have yet to find a mid that can really give me problems, and I almost always get first blood at level 6. With that being said, Start out with a doran shield . Some kennens will start with a Amplifying Tomb, and some people will start with Doran's Ring (worthless imo). The shield will keep you in your lane till ATLEAST level 8, and you should be at least at 1800 gold by that point. Remember to last hit as many minions as possible, and Use your Q to harass/last hit, its on a short CD and it does some good damage. Only recall out if you are getting very low, or you really feel like you might die, Know your enemies abilities, and Calculate how much damage they COULD do to you, dont get overly Cocky, but don't be scared to stay in your lane and last hit/level up.

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Mid Game

Mid Game:
By this point you should have your Will of ancients and starting to work on your rylai's scepter if you don't already have it. Keep in your lane and keep harassing, around level 11 or 12 you should start team fighting (unless the other team forces you into it earlier)

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Late/End Game

Late Game:

You should have your by now Rabadon's deathcap, and working on your Abbysal scepter. around level 15+ you should be trying to setup ganks and really having alot of map awareness and dont get caught 5v1. Kennen is Amazing at minion farming, so when you have a spare 10-15 seconds, you can go clear an entire creep wave and go back to helping your team. Remember to keep harassing if its at a stalemate because your an energy user so use it! Be sure to NOT initiate, you WILL get focused first and die, Kennen is one of the best team fighters in the game (since 3 of his 4 abilities are AoE). Be sure to go in after the tank and start blowing kids up. He is a in and out champ, if you stand in the middle of the fight, you will die, do not try and be a tank.