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Spells:
Flash
Smite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
This is my first guide to Jungling with Lee Sin, the Blind Monk.
In this guide, I will tell you how I play him and why, and also some information worth your while if you want to survive in the Fields of Justice!
---NOTE---
As mentioned, this is my first guide, and it is under construction. I will edit it ALOT, this is just a "prototype".
Pros!
Cons!
-
Survives in the jungle easily
Easy ganks with high success ratio
Seven abilities for all kinds of situations
High damage
High survivability
Able to engage first, kill an enemy alone and survive
Cons!
-
If your ulti is on cd and no friends are nearby, you are f***ed.
If you miss your Q spell on ganks, the ratio of a successful gank is very decreased.
A badly used ulti can cause your team to die and/or your enemies to survive
I choose these runes and these masteries because of the early game damage and survival in the jungle AND during ganks. The magic resist runes dont help you much in the jungle, but they sure help you while ganking a fed Kassadin on mid lane!
With these masteries and runes, you also survive in the jungle VERY well, and you can save your health points to ganking instead of on the red buff.
With these masteries and runes, you also survive in the jungle VERY well, and you can save your health points to ganking instead of on the red buff.
I use these items because of the high damage output, survivability with more or less 150 armor and magic resist with full build, and dominant movement speed and slows.
Due to Lee Sins 7 abilites, if you use your passive well, your Trinity Force effect is active all the time, as soon as possible, and you will deliver high crits constantly.
You will damage and slow all nearby enemies without even focusing them.
If you follow the build sequence above, it will gaurantee you a good start in the game, as long as you play your champion wisely.
The reason that I'm not building my items completely before buying others is that the full item is sometimes not needed early game, and is more usable late game.
Due to Lee Sins 7 abilites, if you use your passive well, your Trinity Force effect is active all the time, as soon as possible, and you will deliver high crits constantly.
You will damage and slow all nearby enemies without even focusing them.
If you follow the build sequence above, it will gaurantee you a good start in the game, as long as you play your champion wisely.
The reason that I'm not building my items completely before buying others is that the full item is sometimes not needed early game, and is more usable late game.
In this chapter I will explain what the abilities do, in a simplified version and when to pick them.
Passive - It is VERY simple. Your passive grants you extra attack speed everytime you use an ability for the next 2 basic attacks. Mastering this, which is done by hitting the target twice before using your next ability will almost make you master Lee Sin. This passive is best used in the jungle, but is not neccesary in team-fights. Use your abilites when you feel you have to, dont see the passive as a rule, see it as a guideline.
Q,Sonic Wave/Resonating Strike - Using Sonic Wave will launch a ball towards a target and deal flat damage + some of your AD. Hitting a target with it will make you able to use Resonating Strike to the same target, making you kick towards the target and deal damage and also some percentual damage of their missing health. This is your main ability, and mastering this will make close to mastering Lee Sin.
W, Safeguard/Iron Will - You can use Safeguard on yourself or charge to a nearby ally (ward, champion or minion) to give them a minor shield, buffed by AP. You can then activate Iron Will to target/s recently affected by Safeguard to grant them extra Armor, Lifesteal and Spell Vamp for a couple of seconds.
E, Tempest/Cripple - You can use this anytime. Tempest causes you to smash the ground and deal some AoE damage, and also making invisible champions visible for a short duration. Does not count on wards, shrooms or boxes. Hitting a target with Tempest will make you able to use Cripple on them, no matter the distance. Cripple slows their movement speed and attack speed, and is great for positioning your ultimate, chasing and running away.
R, Dragon's Rage - ROUNDHOUSE KICK! This is a VERY good ability which I have had alot of fun with. It deals some damage and knocks your target away, and also knocks targets hit by the target you kick (WHICH IS AWESOME). This will secure kills and save your life. You can use Cripple (E) and Flash to position yourself for it. Some very good times to use it is if you're getting chased, running into a small area and then kick the target at the front, causing it to knock bak all its friends aswell. You can also knock targets over walls with it. Its cooldown is relatively short.
Passive - It is VERY simple. Your passive grants you extra attack speed everytime you use an ability for the next 2 basic attacks. Mastering this, which is done by hitting the target twice before using your next ability will almost make you master Lee Sin. This passive is best used in the jungle, but is not neccesary in team-fights. Use your abilites when you feel you have to, dont see the passive as a rule, see it as a guideline.
Q,Sonic Wave/Resonating Strike - Using Sonic Wave will launch a ball towards a target and deal flat damage + some of your AD. Hitting a target with it will make you able to use Resonating Strike to the same target, making you kick towards the target and deal damage and also some percentual damage of their missing health. This is your main ability, and mastering this will make close to mastering Lee Sin.
W, Safeguard/Iron Will - You can use Safeguard on yourself or charge to a nearby ally (ward, champion or minion) to give them a minor shield, buffed by AP. You can then activate Iron Will to target/s recently affected by Safeguard to grant them extra Armor, Lifesteal and Spell Vamp for a couple of seconds.
E, Tempest/Cripple - You can use this anytime. Tempest causes you to smash the ground and deal some AoE damage, and also making invisible champions visible for a short duration. Does not count on wards, shrooms or boxes. Hitting a target with Tempest will make you able to use Cripple on them, no matter the distance. Cripple slows their movement speed and attack speed, and is great for positioning your ultimate, chasing and running away.
R, Dragon's Rage - ROUNDHOUSE KICK! This is a VERY good ability which I have had alot of fun with. It deals some damage and knocks your target away, and also knocks targets hit by the target you kick (WHICH IS AWESOME). This will secure kills and save your life. You can use Cripple (E) and Flash to position yourself for it. Some very good times to use it is if you're getting chased, running into a small area and then kick the target at the front, causing it to knock bak all its friends aswell. You can also knock targets over walls with it. Its cooldown is relatively short.
Lee Sin is a hell of a champion, he is very fun, most people don't get bored of him after the first game and it takes alot of time to master him, making him a fun champion to play in normals.
Lee Sin is a very strong teammate in team fights, and is also very self dependant. Dont be afraid to walk around alone with him.
I hope this guide has hepled you, and remember, Lee Sin will always be by your side!
Happy kicking!
Tron
Lee Sin is a very strong teammate in team fights, and is also very self dependant. Dont be afraid to walk around alone with him.
I hope this guide has hepled you, and remember, Lee Sin will always be by your side!
Happy kicking!
Tron
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