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Kog'Maw Build Guide by HeadShot305

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League of Legends Build Guide Author HeadShot305

Kog'Maw *Insert funny comment here*

HeadShot305 Last updated on January 15, 2012
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ADC Role
Ranked #5 in
ADC Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 16

Honor Guard

Defense: 0

Strength of Spirit

Utility: 14

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Hello everyone, this is my first build I have done. This is my guide to AD Kog'Maw.

I play Kog'Maw as bot with support or solo top, you could play mid Kog'Maw, but i hate going mid so that's not really for me to talk about.

I'm not sure how this will look when published.

Any Positive criticism will be taken thankfully, and comment if I've missed anything.

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Item Order

The build at the top is not the build you should always build.
First, why the long sword, i feel as if Kog'Maw has a low level one AD, so lifesteal would be useless and it also builds nicely into the Wriggle's Lantern. I get Wriggles for the farming ability

My goal when i play Kog'Maw is that when i go back my first time i can buy my Wriggles and boots of speed. If you get that you should be doing well.

Berserker's Greaves obvious, attack speed and the movement speed.

Malady is a great item for Kog'Maw, it is cheap and the on hits effects are awesome.
Those are the 3 core items.

Now. If their team have some off tank champions like Riven, Wukong, Irelia, Volibear, or even a full tank that you want to shred Madreds Bloodrazer is the way to go. If their team is squishy go for the Infinity Edge or The Black Cleaver.

Some other items are situational, but The Bloodthister is awesome if your getting fed, if the game goes long enough i would sell the wriggles for a bloodthirster. If you need a defensive item go for Frozen Mallet, the slow is awesome with the extra health.

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Skill Order

First i get the slow, its good just to have it there if any sort of situation happens.

Then I get the Bio Arcane Barrage, the extra range allows you to poke at an enemy of if your pushing the enemy at their turret you don't need to get too close to it to attack it keeping you safe. The on hit affect with the magic damage according to their max health is also amazing.

At level three I get Caustic Spittle, it passively increases your attack speed and its active removes the targets armor and magic resist.

The reason i level up my Bio Arcane Barrage is because the extra range is essential and the max health damage is also essential.

Of course get you ult when possible. Derp.

After Bio Arcane Barrage is fully leveled I level Caustic spittle to the max to get the passive attack speed.

Then lastly level Void Ooze.

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Runes and Masteries


  • My Quintessences are Attack Speed (obvious reasons)
  • My Marks are Armor Pen (cause naturally you are a tank shredder)
  • My Seals are Attack Speed (again obvious)
  • My Glyphs are Ability Power per Level (because it works well with your ult) (and i play Warwick and it works well for him and I am lazy to change it :P)

In Offense I look to get lifesteal and extra damage from offense.
In Utility I get extra gold per second and starting gold.
My masteries are a personal thing I prefer the extra starting gold

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Summoner Spells

I use ignite to deny anyone with good lifesteal or health regen, e.g Dr.Mundo, Warwick and other champs.

I use flash as a getaway option for Kog'Maw.

Exhaust works well to shut down an enemy champion or running away.

Cleanse, meh if your in range of cc your probably already dead, and if your not dead then you can probably kill the person.

All other spells are meh.

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Pros and Cons


  • It's GG when fed
  • Tank Shredder
  • Great Poking
  • Good Farming
  • Hugest Range
  • Has Sexay Legendary Skin :D

  • Very Squishy
  • Not much CC
  • Bad Escaping Abilities

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Early Game (Levels 1 - 5)

I either choose to play defensively of offensively, depending on who I am laning with. You really need top farm and last hit as possible. When you go back the best possible situation is that you can buy your wriggles and Berserker's Greaves. Try to harass and zone the enemy in between last hitting.

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Mid Game (Levels 6 - 15)

At around level 6 harass with your ult, remember to wait between using it so the mana cost decent scale.

You can now easily enter the jungle if you don't have a jungler. best thing to do is try and level up as much as possible. If your not needed in mid team fights just try and farm to out level your opponents.

Always remember to not over extend as Kog'Maw has no really good escape route

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Late Game (Levels 16 - 18 and onwards)

Late game would just be LoL basics let your tank initiate and hang back till the fight has started. That sort of stuff. Also you should organise your team to baron. Stick together dont get caught out as i have wrote Kog'Maw has bad escaping capabilites

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Fighting Combos

Start off with your slow. Then use you Q to reduce magic resist and activate your W to increase your range and the bonus magic damage. Use your ult between basic attacks, but learn to foot the line between spamming all your mana in a team fight on one target but to still do well in the fight.

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Random Things

Kog'Maws ult provides view in the fog of war where you shoot, also if you hit an enemy you gain vision of them.

Lion dance is shexay.

His Jihad Terrorist Suicide Bombing passive is great for killing the person who got away. You cant use Summoner Spells when in this state. And its AoE true damage <3