Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ghost
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
This walking weapons platform can destroy most champions in 2 seconds from Bio-Arcane Barrage and AA with maxed speed and a BloodRazor.
My build is based on Attack Speed and magic damage, though you can build a ap build I find that this build overwhelms most enemies who get close with stacked damage effects.
Pros
Long AA range
Rips towers apart
Able to take 2+ opponents
Large area slow
Built in escape (not amazing but decent)
Able to kill after death with a aoe explosion
Long Range AOE
Good Hit and Run
Amazing Harasser
Spam Ult
Cons
Squishy
Targetted usually
Skillshots are slow
Skillsshots take practice
Moderatly Low mana
Ult mana use scales per use.
A gank target
Long AA range
Rips towers apart
Able to take 2+ opponents
Large area slow
Built in escape (not amazing but decent)
Able to kill after death with a aoe explosion
Long Range AOE
Good Hit and Run
Amazing Harasser
Spam Ult
Cons
Squishy
Targetted usually
Skillshots are slow
Skillsshots take practice
Moderatly Low mana
Ult mana use scales per use.
A gank target
Masteries are personal Preference but I take a 9/0/21
Basically I take:
Offense 9
3 Archmages Savvy for a extra percent in Bio-Arcane Barrage quicker deaths.
1 Deadliness for a small increase in crit chance and because we need the extra point.
4 Sorcery for increased spammability
1 Archaic Knowledge for more spell damage
Utility 21
3 Good Hands LOL is a game of seconds and being dead for less time can make or break a team on defense.
1 Haste for increased survivability and chase ability.
4 Awareness Again Lol is a game of seconds the quicker you reach 18 and the less farming you have to do the quicker you can win. Not to mention enemies with this will out level you if done right.
2 Utility Master for longer buffs.
3 Meditation quicker regen means more abilities over time which means more survivability dps and less returning to base game of seconds again.
3 Quickeness more movement speed = more chasing and escape and more survivability.
1 Blink of a Eye more chase and escape.
3 Intelligence More dps and spam.
1 Presence of a Master More escape and chase and survivability.
Basically I take:
Offense 9
3 Archmages Savvy for a extra percent in Bio-Arcane Barrage quicker deaths.
1 Deadliness for a small increase in crit chance and because we need the extra point.
4 Sorcery for increased spammability
1 Archaic Knowledge for more spell damage
Utility 21
3 Good Hands LOL is a game of seconds and being dead for less time can make or break a team on defense.
1 Haste for increased survivability and chase ability.
4 Awareness Again Lol is a game of seconds the quicker you reach 18 and the less farming you have to do the quicker you can win. Not to mention enemies with this will out level you if done right.
2 Utility Master for longer buffs.
3 Meditation quicker regen means more abilities over time which means more survivability dps and less returning to base game of seconds again.
3 Quickeness more movement speed = more chasing and escape and more survivability.
1 Blink of a Eye more chase and escape.
3 Intelligence More dps and spam.
1 Presence of a Master More escape and chase and survivability.
I start with Void Ooze because is does decent damage at lower levels and has a large slow range so it works well with escaping and harassing early, I then take a caustic Spittle for the increased Attack Speed as the first level gives 10%. I then get Rio-arcane barrage to let me harass from safe distance and deal decent chunks of damage. I follow by increasing void ooze (E) and Bio-arcane Barrage until maxed taking Living Artillery (R) when its available finally maxing caustic spittle around this time you should be close or already have 2.500 Attack Speed with items.
I take Mark and Seal of Alacrity for attack speed the quick you get to that hard capped 2.500 the quicker you make people run.
I take Glyphs and Quints of Insight to get as much dps as I can. Next is the Wit's End for more attack speed and magic damage and your own magic resistance. We then finish our Madred's Bloodrazor we should be leveled up and destroying health bars by now. And we finish with a Sword of the Divine for a maxed attack speed cap and another 100 damage for every 4 attacks. At this point in time we should destroy pretty much every enemy champ except those with high magic resistance and they just take a little more time.
I take Glyphs and Quints of Insight to get as much dps as I can. Next is the Wit's End for more attack speed and magic damage and your own magic resistance. We then finish our Madred's Bloodrazor we should be leveled up and destroying health bars by now. And we finish with a Sword of the Divine for a maxed attack speed cap and another 100 damage for every 4 attacks. At this point in time we should destroy pretty much every enemy champ except those with high magic resistance and they just take a little more time.
The point of my build is to deal as much damage in as you can in as short of a time as you can, early game I go greaves and then a razor to speed up farming, and then I start stacking on the attack speed and magic damage procs. I add in a banshee's veil for survivability now I was using a executioner's calling for my magic damage and the lifesteal but I like the veil better and the life difference is more then the calling was netting. Plus the passive on the veil is probally the most amazing defensive ability in the game.
I get the Banshee's veil around the time the enemy starts ganking, since your a squishy target and it helps a escape, blocking that pesky cc or initiation which is usually the start of a gank it seems.
I get the Banshee's veil around the time the enemy starts ganking, since your a squishy target and it helps a escape, blocking that pesky cc or initiation which is usually the start of a gank it seems.
I find this build to quickly topple enemy champs and buildings as well as farm very fast.
By learning when and when not over extend you can make great pushes and destroy the turrets quickly. I prefer to lane alone but a team mate works very well with Kog'Maw. Its all preference find what works for you.
I usually start with my E>R>W if they get close I will throw a Q in their face but it is not usually needed.
Harrass often with your R but let it cooldown the added mana unless you need to burst it out. If they are running away a leaded Living Artillery will usually end them when they have low health.
I hope you like my guide its my first and its not flashy or to witty just my style that I like. Feedback would be appreciated though as I'm a fairly new player but I appreciate constructive criticism.
By learning when and when not over extend you can make great pushes and destroy the turrets quickly. I prefer to lane alone but a team mate works very well with Kog'Maw. Its all preference find what works for you.
I usually start with my E>R>W if they get close I will throw a Q in their face but it is not usually needed.
Harrass often with your R but let it cooldown the added mana unless you need to burst it out. If they are running away a leaded Living Artillery will usually end them when they have low health.
I hope you like my guide its my first and its not flashy or to witty just my style that I like. Feedback would be appreciated though as I'm a fairly new player but I appreciate constructive criticism.
You must be logged in to comment. Please login or register.